My Nandgame CPU now has an Assembler.
Yes, it's LLM generated.
I run into the problem that I want to solve problem X, for for that, I need to solve Y, Z, Q, a.s.o first.
I needed a shortcut.
Anyway, I now can sum the numbers from 0 to 10.
I need to manually calculate jump positions. No labels.
I have no proper halt instruction and will probably simply use the nand2tetris convention of "these instruction bits need to be 1". Which is fugly for future extensions.
I have no idea how to properly solve this.
https://git.uvok.de/fpga-exper/tree/nandgame/assembler?h=main


