#ParserGames

2026-02-02

šŸ•¹ļø #RetroMonday
Windham Classics (1984–1990) turned literature into games.
AliceInWonderland & SwissFamilyRobinson: hardcore text adventures – read, think, type.
Pure text, pure adventure. šŸ’¾āŒØļø
#RetroGaming #TextAdventure #ParserGames #HomeComputing #VintageSoftware #retromontag

Two original Windham Classics game boxes lie side by side on a patterned fabric background.
On the left is ā€œSwiss Family Robinsonā€, showing an illustration of a family standing on a beach.
On the right is ā€œAlice in Wonderlandā€, featuring a colorful scene with Alice, the Mad Hatter, and the Cheshire Cat.
Both boxes display the Windham Classics logo and are labeled for the Commodore 64 (64/128).
Space Quest Historiansqhistorian@spectra.video
2024-04-18

The Worst šŸ† Moves of Space Quest II

spectra.video/w/gjkjtXo7GDHNrk

Space Quest Historiansqhistorian@spectra.video
2024-04-18

All the ways Space Quest I could šŸ† you over

spectra.video/w/btKefEexAj21tt

Vivienne Dunstanvivdunstan@mastodon.scot
2024-01-24

Delighted to fire up #Inform #interactiveFiction parser #textAdventure game system for the first time in too many weeks (dratted #neuro illness plus #covid), and work again on my intended entry for #IFComp later this year. I love #coding in Inform - it's a ridiculously fun IDE, more like playing a text adventure game than traditional coding. #IFComp2024. #parserGames #GameDev #IndieGames

2023-11-13

My brand new #Infocom style Horror #adventure "The Ghosts of Blackwood Manor" is due to be released soon for all major home computers of the #80s. Here are some in-game screens from #Amstrad #CPC and #Commodore64. You're going to love this! Who's ready? #IF #interactivefiction #fiction #retrogames #gamedev #parsergames

man standing on graveyard under misty moonlight, looking at a looming manor house before him, dim light lits the gravestonesCommodore 64 in-game screen for Ghosts of Blackwood Manor, the game starts in the Great Hall where flames dance in the fireplace and wood crackles as it slowly burns, as flickering light wanders across the walls, illumniating the room in melancholy twilightman standing on graveyard under misty moonlight, looking at a looming manor house before him, dim light lits the gravestonesAmstrad CPC in-game screen for Ghosts of Blackwood Manor, the game starts in the Great Hall where flames dance in the fireplace and wood crackles as it slowly burns, as flickering light wanders across the walls, illumniating the room in melancholy twilight
Hugo Labrande (moved to digipres.club)hlabrande@mstdn.ca
2023-11-11

In 9 days, it'll be the 3-year anniversary of my #retrogaming #textadventure "Tristam Island"!

It's never been very expensive, but now feels like the right time to stop selling it... So I'm happy to announce that I'm working on making it #free #opensource ! #fosstodon

The source code, the build scripts - I also want to write a postmortem and give access to the pre-sale only feelies. Anything else you'd like to see in there? šŸ¤”
#PunyInform #ParserGames #retro #Commodore64 #ZXSpectrum #Amiga

Hugo Labrande (moved to digipres.club)hlabrande@mstdn.ca
2023-11-01

News from my #InteractiveFiction #parsergames #Cento:

Cooked up a Python script telling me how many sentences are in my source code. Right now, with the intro + 3 key "cutscenes" fully written, I'm at 430 distinct sentences coming from 380 different parser games! Love it - and that's without the "game" part šŸ˜‰

Next step is going to be nailing down the full details for the game, including puzzle dependency chart. So i guess I'm not diving into more quotes for a while!

Vivienne Dunstanvivdunstan@mastodon.scot
2023-04-24

Was just stunned by a #SpringThing #interactiveFiction game. I was so gobsmacked that the review I then wrote could only start with "Wow. I’m not quite sure what to say about this." intfiction.org/t/viv-dunstan-s #indieGames #textAdventures #gameDev #creativeWriting #parserGames

Vivienne Dunstanvivdunstan@mastodon.scot
2022-12-28

Musing an early in-development #Inform7 #InteractiveFiction game. Brainstorming some ideas to move the plot on in #Twine. Which I haven’t used much, certainly not for any long-term Twine piece of interactive fiction. But I do like to brainstorm in it some times.
#GameDesign #ParserGames #TextAdventures #Brainstorming #CreativeWriting

Vivienne Dunstanvivdunstan@mastodon.scot
2022-12-17

Prompted by some reading tonight I thought of a new #InteractiveFiction game idea I could develop. Or at least I thought it was new to me. Digging through my #Inform7 source code directory I find I’ve tentatively started something similar in the past, but hadn’t extended it further. Now feeling inspired to push on! It’s a nice thing to work on idly, as change from the fuller games I’m developing. Though it may be a little lightweight for many fans of #ParserGames and traditional #TextAdventures.

2017-04-06

I guess I'll post a few tags, even if they reveal me to be the lamest person on the instance.






(I'm so sorry)




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