#GameDev

Is this an acceptable level of precision for a Unity exporter?

#gamedev #blender3d #b3d

it's been a while since i posted about #gamedev stuff on here, but i've been back on my pixeling for #Addlemoth

did a bunch of work on the tileset animations and updated the player sprites, they look much nicer when the player is turning now. overall game just looks really good now.

Mark JohnsDoomlaser
2026-02-11

In this short video, I discuss the origins of our studio, Doomlaser, going all the way back to my very first software release for the Classic Mac: Mr BagelButt

Schmoyoho, of Auto-Tune the News and the viral Bed Intruder song had this to say about it, in 2024:

"have searched for this for yearsโ€”THANK YOU, EL DORADO EXISTS AFTER ALL! ๐Ÿ™๐Ÿ˜ซ๐Ÿซก"

I also talk about the looming importance of local LLMs and other fun things

youtube.com/watch?v=gDvfKxK81XU

Hmmm cozy at last...
Hope rain won't come

#horror #gamedev #indiedev

jitspoejitspoe
2026-02-11

KOOK: Retro FPS GameDev in Godot day 579: TODO Tuesday. Trying to fix more things than I break.

twitch.tv/jitspoe

Doodle ๐ŸŽจArtist ๐Ÿ–ฅ๏ธGame DevDoodleDonut@equestria.social
2026-02-11

Finally got the dialogue system hooked up in my project. I'm using Dialogue Manager (a great addon I've used a few times before). For now it's the default bubble but I plan to go for a Paper Mario style, hence the line going down to the talking character.

To accomplish that I just add any character scenes to a "Character" group, and whenever a line of dialog changes, I do a get_tree().get_nodes_in_group("Character") to find that character. Then I can unproject their position to figure out where to draw the line.

#godot #gamedev #indiedev

2026-02-11

Got a burst of available spoons in the evening so I made myself a bunch of nice little tools within Godot for my text adventure game, and as always, tools are a joy to make always, especially if they visualize something you've built.

(please don't mind the actual contents, it's all test stuff, even though that is playable)

#godot #gamedev #InteractiveFiction

A screenshot of a custom add-on window within Godot 4.6. There are two tabs at the top, "Rooms" and "Map". The Map tab is selected, and displays a node graph on a graph paper like background. The nodes are all rooms and show links to other rooms via their exits.

Below the node graph, there is a pane labeled "Problems" containing a table with a set of errors and warning, saying "testroom.yaml" is missing a target room id on its first exit, has a missing display name and is unreachable from anywhere in the scenegraph.
bazkie ๐Ÿ‘ฉ๐Ÿผโ€๐Ÿ’ป bitplanes ๐ŸŽตbazkie@beige.party
2026-02-11

My new character sprites in action! ๐Ÿคธโ€โ™€๏ธ โšฝ

They're supposed to be unisex but I think they ended up looking more masc than fem :blobcatthinkingglare: maybe I can add hairstyles later, that should help a bunch

youtu.be/tw5ZkSlfIIU

(Game is "Ballsy! League", playable demo out in a few months ๐Ÿคž)

#GameDev #IndieDev #Soccer #Football

Starting the skateshop blockout. It will be the initial spot for developing/integrating the skater customization system and the start of the story mode NPCs (and somewhere cool to hang out).
#GameDev #IndieDev #IndieGame #Skateboarding

early in-editor view from above of the skateshop building blockout in the corner of the beach skatepark level on the boardwalk against the dunes and cove cliffsearly in-editor view from inside the skateshop blockout looking out to the rest of the skatepark and the beach
2026-02-11

My peers market their dating sims: "Here's the baddies you can add to your harem!"

Me: "Wanna date someone more broken than you?"

"No. Not in the Hot Way."

#indiegames #gamedev #horror

Stephen Blumstephenblum
2026-02-10

Windows 98 vibes spark my imagination and make me want games.

ChrisHoldenChrisHolden
2026-02-10

Dug up a Quake episode I started a long time ago. Back to work on it now!

McFunkypants the #gamedevMcFunkypants@mastodon.gamedev.place
2026-02-10

Global Game Jam 2026 Stats:

๐Ÿง‘๐Ÿพ 39,069 jammers
๐Ÿ› 811 jam sites
๐ŸŒ 94 countries
๐Ÿ•น 9,874 games

#GGJ26 #gamedev

rustunitrustunit
2026-02-10

The last Meetup recordings are up on YouTube now, if you missed the talks by Promethia or Periwink about Dependency Injection in Bevy and Netcode with lightyear head over to: youtube.com/playlist?list=PLbv ๐Ÿฆ€๐ŸŽฎ @bevy

TIL what a tween component does. If you want more fine grained movement at every step, this helps you control animations at each step of the movement in kaplayjs

v4000.kaplayjs.com/docs/guides

#kaplayjs #gamedev

VerzatileDevverzatiledev
2026-02-10

Currently working on some pixel art swords, magic wands, maybe bows and other stuff, anyone recommend me ideas or how many I should make? :D

Will be soon available here: verzatiledev.itch.io/

Working on Pixel art swords Verzatiledev
2026-02-10

The NO ICE in Minnesota charity bundle on itch.io has already reached it's $100k goal and it's only been just over a day since it's went live. There is still a month left to get the bundle.

Please, if you haven't already, go pick it up, tell a friend, spread the word. It's $10 for over 1000 independently made projects made with love by the itch community and all the money going to a good cause.

3 of my games are in the bundle also, so you'd be getting my games Heavy Trucking (for the Playdate), You Donut Get It, and Parking Ticket Mayhem in your collection.

here's the link:
itch.io/b/3484/no-ice-in-minne

There is also links in the description of the bundle if you'd rather support the charities directly.

EDIT: they've upped the goal to $500,000.

#gaming #indiegaming #indie #noice #itchio #gamedev #videogames

NO ICE in Minnesota itch.io charity bundle promotional image
dcfedordcfedor
2026-02-10

Hey Folks!

We have a new post about our upcoming plans, plus a new Arena Mode beta for you to try!

store.steampowered.com/news/ap

Ostranauts's new cover art of an orange-suited astronaut using a teal power drill on the hulk of a spaceship, with wreckage floating in the dim background.

In the top left, Ostranauts's logo. And below that the text: "Our plans for 2026 & Arena Mode Beta."
2026-02-10

In more Tensy news...

A while back I implemented some more proper controller support for the game (yay for SDL_Gamepad!), both with a virtual cursor controlled by the analog pad for navigating menus and a more precise cursor for the game board controlled using the D-Pad. I did this before the experimental 3DS port, it just happened to conveniently coincide with that.

Coming soon in a future update, whenever it will be released.

youtube.com/watch?v=vZxndXmfDN0

#gamedev #puzzle

2026-02-10

Last weekend I tried porting Tensy on the 3DS with the devkitpro's homebrew toolchain. It... runs, but not very well. SDL does not have an accelerated renderer on the 3DS, so it's using the software renderer which is rather slow, especially on underpowered hardware like this.

Ideally I would abstract the rendering in such a way that I could make a custom Citro2D renderer for the game but uh, the game does not look particularly great on the 240p screen either, so it might be a lot of work for something that would not end up particularly great anyway.

#gamedev #3ds #homebrew

Photo showing the Select mode screen of Tensy on the 3DSPhoto of my blue New 3DS sitting on the desk showing Tensy running on the top screen, in-game showing the number board. The graphics are a bit crushed because of the low resolution.

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