#GameDesign

2026-02-05

Bueno, hoy traigo un dibujo ramdom sobre cómo se vería un juego Rougelike con una Baraja Francesa y dados. Puede servir como inspiración para alguna interfaz :3
Usé una paleta de solo 4 colores

:cc_cc: :cc_by: :cc_nc_us:

#Art #artist #pixelart #gamedesign #arte #cards

Una posible interfaz de un juego basado en casinos combinado con género RPG y/o Rougelike
PnP Timepnptime
2026-02-05

Two is the mantra for the day!

Be it PnP contests, campaigns, or deadlines.

Curious? Find out in my 56th newsletter issue:
pnptime.beehiiv.com/p/two-is-t

Newsletter on print and play games
BullheadedGamesBullheadedGames
2026-02-05

I swear I’m still working on game levels. Not sure I’ll be done soon but here’s a bit of progress.
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Probably a good example of scope creep.

2026-02-05

Pourquoi les boss de MIO sont-ils aussi cools | Analyse de Game Design

yt.lostpod.space/w/qKtG3FVBXrC

Rudolf Thomas INDERST (he|him)gamestudies.bsky.social@bsky.brid.gy
2026-02-05

Ein weiterer Prüfungstag und ich freue mich auf die Präsentation unserer Teams! #gamedesign #gamedev

RE: https://bsky.app/profile/did:plc:jfv3g5xykkf6ajo4xfmacvuq/post/3me3zbz5k722v

2026-02-04

New devlog: exploring a “Regroup” mechanic for Absolution that ties player direction, mood systems, and replayability together.

#gamedev #indiedev #rpgmaker #gamedesign #devlog #Absolution

persistent-dreamer-games.itch.

Kevin Karhan :verified:kkarhan@infosec.space
2026-02-04

@incentive personally, I think that this may not entirely be it.

I'm shure #PiranhaBytes broke apart if not by internal and creative difficulties then by the fact that they couldn't attract or retain sufficient client numbers to keep afloat for their costs of operation.

Zelda 🎀TheZeldaZone
2026-02-04

I honestly cannot recall the last time a game offered me a summary of what I was skipping. Arknights does (sometimes), how handy!

Gacha games have about 4-8x more text than they need, so this is very welcome. I might actually care about Genshin plot if they did this so I could catch up.

Also, writing a summary like this can help you go back and see what might need cutting or emphasizing in your original text.

A "skip current story" dialog in a video game. The summary reads "SCENE: Landbreakers might be attacking. You must protect Arclight while she's crafting the hot finger."

Options read Cancel and Continue.
2026-02-04

Why does isometric perspective suit Disco Elysium? 'You can design the entire game as if it was a painting'

piefed.world/post/840527

PnP Timepnptime
2026-02-03

Are you ready for this?

Can’t believe I was venting about this in my previous issue, while Robin Metz and Florian Fiedler were pulling off this gem.

Say hello to PnP Stash!

Sharing the thoughts, perks, and vision behind the platform in my 55th newsletter issue:

pnptime.beehiiv.com/p/start-of

Newsletter on print and play games
Strawberry BrainStrawberryBrainGames
2026-02-02

Something new enters TTVG tomorrow

Can you handle it?

Rym - Abolish ICErym@mastodon.rym.social
2026-02-02

Our talk on Tabletop Game Mechanics from PAX is (finally) online, complete with slides!

#gamedesign #pax

youtube.com/watch?v=DNEpMAO39rM

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