#TextAdventure

2026-02-13

grand victory in the "epic" hero game Ocean Hunt

involving dubious infosec methods and bad grammar

bluerenga.blog/2026/02/12/epic

#retrogaming #adventuregame #videogames #textadventure #interactivefiction #trs80

ad for EPIC HERO series
2026-02-12

Epic Hero #1 continues, with another bad pun, an island British demon woman (??), cryptic messages that don't get used, and an author self-insert scene.

bluerenga.blog/2026/02/11/epic

#retrogaming #adventuregame #videogames #textadventure #trs80 #interactivefiction

Jet Set Billy cover
2026-02-11

I did a bit more work on the HyperText engine: UI/UX, sharpened the writing direction, etc.

halfmeasur.es/north/

#textadventure

2026-02-10

in which All the Adventures returns to England with Epic Hero #1: Ocean Hunt

containing a bloodthirsty merchant

an extremely bad pun leading to an existential crisis

a brief history of the Colour Genie

and a mostly unknown yet prolific author, Marc Leduc

bluerenga.blog/2026/02/09/epic

#retrogaming #adventuregame #videogames #textadventure #interactivefiction #trs80

Epic Hero title screen
2026-02-09

My conclusion to the grand cinematic experiment for PC-88 from XTAL SOFT in Japan, Cosmo Cross. I get past the adventure section and reach a mysterious planet full of monoliths, and a cutscene which aspires for an era far past its time.

bluerenga.blog/2026/02/08/cosm

#retrogaming #adventuregame #videogames #textadventure #japan #japanese #pc88

mysterious scene of black rectangles
2026-02-07

Cosmo Cross, the bizarre sim/adventure hybrid, continues

involving major issues with guess-the-noun

and one looming warning

bluerenga.blog/2026/02/07/cosm

#retrogaming #adventuregame #videogames #textadventure #interactivefiction #japan #pc88 #sharp

hallway of doors, viewed in first person
Antonio Frecentesechakuari@mastodon.bida.im
2026-02-03

Well, a few more objects would be needed, but probably I can now start to try adding NPCs… #inform6 #textadventure #interactivefiction

2026-02-03

Today on All the Adventures:

an '83-vintage My Univesity/College game, including excessive drinking and zealous resident assistants

bluerenga.blog/2026/02/03/univ

#retrogaming #adventuregame #videogames #textadventure #interactivefiction #tandy

isometric map of game including "pizza", "gang", and "safety official"

And lets not forget the famous Scott Adams VIC-20 Text Adventures can run on the SAM Coupe, using the original VIC-20 cartridges!

#samcoupe #vic20 #textadventure #gaming

VIC-20 Cartridge interface for the SAM Coupe'The Count' VIC-20 game running on the SAM Coupe
2026-02-02

🕹️ #RetroMonday
Windham Classics (1984–1990) turned literature into games.
AliceInWonderland & SwissFamilyRobinson: hardcore text adventures – read, think, type.
Pure text, pure adventure. 💾⌨️
#RetroGaming #TextAdventure #ParserGames #HomeComputing #VintageSoftware #retromontag

Two original Windham Classics game boxes lie side by side on a patterned fabric background.
On the left is “Swiss Family Robinson”, showing an illustration of a family standing on a beach.
On the right is “Alice in Wonderland”, featuring a colorful scene with Alice, the Mad Hatter, and the Cheshire Cat.
Both boxes display the Windham Classics logo and are labeled for the Commodore 64 (64/128).
2026-02-01

Initially, I was just fooling around, creating code snippets to see how it all may fit together. Quick, dirty hacks you know.

But somehow things got more and more refined and today I was able to test my little two-word #textadventure #game #parser by walking between two rooms.

Written using #gforth but also works with #dxforth on #cpm80

#forth
#retroprogramming

Output of my custom two-word text adventure parser while testing a "demo" setup. Green pixel (as in retro computing) text on black background:


Inside an elevator (room #2).


You are in a hotel lobby (room #1).


Inside an elevator (room #2).

What now? north
command: north


You are in a hotel lobby (room #1).

What now? south
command: south


Inside an elevator (room #2).

What now? quit
command: xit
 ok  
. -18995  . stack?
Videospielgeschichtenvsgde.bsky.social@bsky.brid.gy
2026-02-01

„You are in Beorns house, a wide hall with a fireplace in the middle. The smoke from the fire rises to the blackened rafters in search of a way out through an opening in the roof.“ - The Hobbit https://videospielgeschichten.de/8-bit-hobbit/ #thehobbit #tolkien #textadventure #apple #macintosh

Videospielgeschichtenvsg_DE
2026-02-01

„You are in Beorns house, a wide hall with a fireplace in the middle. The smoke from the fire rises to the blackened rafters in search of a way out through an opening in the roof.“ - The Hobbit

videospielgeschichten.de/8-bit

Videospielgeschichtenvsgde.bsky.social@bsky.brid.gy
2026-01-31
Videospielgeschichtenvsg_DE
2026-01-31

Mit „The Hobbit“ veröffentlichte Melbourne House 1982 ein illustriertes Textadventure, das seiner Zeit weit voraus war. Auf Basis des Romans von J.R.R. Tolkien erwartet den Spieler eine abenteuerliche Geschichte und eine spannende Schatzsuche. Dieser Artikel ist ein Deep Dive in die Geschichte des Spiels mit ganz viel Hintergrund.

videospielgeschichten.de/8-bit

Videospielgeschichtenblog@videospielgeschichten.de
2026-01-31

8-Bit-Hobbit

Mit „The Hobbit“ veröffentlichte Melbourne House 1982 ein illustriertes Textadventure, das seiner Zeit weit voraus war. Auf Basis des Romans von J.R.R. Tolkien erwartet den Spieler eine abenteuerliche Geschichte und eine spannende Schatzsuche. Dieser Artikel ist ein Deep Dive in die Geschichte des Spiels mit ganz viel Hintergrund.

videospielgeschichten.de/8-bit #8Bit #Adventure #Hobbit #JRRTolkien #Textadventure #Tolkien
2026-01-31

Next on All the Adventures, one of the buggiest published games I've ever come across, from the tapemag Chromasette

staggeringly, breathtakingly broken as published

bluerenga.blog/2026/01/30/hous

#retrogaming #adventuregame #videogames #textadventure #interactivefiction #tandy #tandycoco

Chromasette title screen with abstract lines

(I've also been able to re-release 'Days of Sorcery' - the SAM Coupe's largest adventure - on the coverdisk with issue 14 of SAM Revival magazine, and 'Survive the Night' was exclusive to the disk with issue 23)

(All back issues of SAM Revival are available, and disk images can be provided for emulator users).

#samcoupe #textadventure #retrocomputing

Days of Sorcery, on the SAM CoupeSurvive the Night, on the SAM Coupe

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