grand victory in the "epic" hero game Ocean Hunt
involving dubious infosec methods and bad grammar
https://bluerenga.blog/2026/02/12/epic-hero-1-ocean-hunt-winning/
#retrogaming #adventuregame #videogames #textadventure #interactivefiction #trs80
grand victory in the "epic" hero game Ocean Hunt
involving dubious infosec methods and bad grammar
https://bluerenga.blog/2026/02/12/epic-hero-1-ocean-hunt-winning/
#retrogaming #adventuregame #videogames #textadventure #interactivefiction #trs80
Epic Hero #1 continues, with another bad pun, an island British demon woman (??), cryptic messages that don't get used, and an author self-insert scene.
https://bluerenga.blog/2026/02/11/epic-hero-1-ocean-hunt-welcome-to-killedsville/
#retrogaming #adventuregame #videogames #textadventure #trs80 #interactivefiction
I did a bit more work on the HyperText engine: UI/UX, sharpened the writing direction, etc.
in which All the Adventures returns to England with Epic Hero #1: Ocean Hunt
containing a bloodthirsty merchant
an extremely bad pun leading to an existential crisis
a brief history of the Colour Genie
and a mostly unknown yet prolific author, Marc Leduc
https://bluerenga.blog/2026/02/09/epic-hero-1-ocean-hunt-1982-1983/
#retrogaming #adventuregame #videogames #textadventure #interactivefiction #trs80
My conclusion to the grand cinematic experiment for PC-88 from XTAL SOFT in Japan, Cosmo Cross. I get past the adventure section and reach a mysterious planet full of monoliths, and a cutscene which aspires for an era far past its time.
https://bluerenga.blog/2026/02/08/cosmo-cross-it-goes-on-forever/
#retrogaming #adventuregame #videogames #textadventure #japan #japanese #pc88
Cosmo Cross, the bizarre sim/adventure hybrid, continues
involving major issues with guess-the-noun
and one looming warning
https://bluerenga.blog/2026/02/07/cosmo-cross-dont-look-behind-you/
#retrogaming #adventuregame #videogames #textadventure #interactivefiction #japan #pc88 #sharp
Well, a few more objects would be needed, but probably I can now start to try adding NPCs… #inform6 #textadventure #interactivefiction
Today on All the Adventures:
an '83-vintage My Univesity/College game, including excessive drinking and zealous resident assistants
https://bluerenga.blog/2026/02/03/university-adventure-1983/
#retrogaming #adventuregame #videogames #textadventure #interactivefiction #tandy
And lets not forget the famous Scott Adams VIC-20 Text Adventures can run on the SAM Coupe, using the original VIC-20 cartridges!
🕹️ #RetroMonday
Windham Classics (1984–1990) turned literature into games.
AliceInWonderland & SwissFamilyRobinson: hardcore text adventures – read, think, type.
Pure text, pure adventure. 💾⌨️
#RetroGaming #TextAdventure #ParserGames #HomeComputing #VintageSoftware #retromontag
Initially, I was just fooling around, creating code snippets to see how it all may fit together. Quick, dirty hacks you know.
But somehow things got more and more refined and today I was able to test my little two-word #textadventure #game #parser by walking between two rooms.
Written using #gforth but also works with #dxforth on #cpm80
„You are in Beorns house, a wide hall with a fireplace in the middle. The smoke from the fire rises to the blackened rafters in search of a way out through an opening in the roof.“ - The Hobbit https://videospielgeschichten.de/8-bit-hobbit/ #thehobbit #tolkien #textadventure #apple #macintosh
„You are in Beorns house, a wide hall with a fireplace in the middle. The smoke from the fire rises to the blackened rafters in search of a way out through an opening in the roof.“ - The Hobbit
Dieser Artikel ist ein Deep Dive in die Geschichte des Spiels mit ganz viel Hintergrund.
https://videospielgeschichten.de/8-bit-hobbit/
#thehobbit #hobbit #tolkien #jrrtolkien #herrderringe #textadventure #homecomputer
8-Bit-Hobbit - Videospielgesch...
Mit „The Hobbit“ veröffentlichte Melbourne House 1982 ein illustriertes Textadventure, das seiner Zeit weit voraus war. Auf Basis des Romans von J.R.R. Tolkien erwartet den Spieler eine abenteuerliche Geschichte und eine spannende Schatzsuche. Dieser Artikel ist ein Deep Dive in die Geschichte des Spiels mit ganz viel Hintergrund.
https://videospielgeschichten.de/8-bit-hobbit/
#thehobbit #hobbit #tolkien #jrrtolkien #herrderringe #textadventure #homecomputer
8-Bit-Hobbit
Mit „The Hobbit“ veröffentlichte Melbourne House 1982 ein illustriertes Textadventure, das seiner Zeit weit voraus war. Auf Basis des Romans von J.R.R. Tolkien erwartet den Spieler eine abenteuerliche Geschichte und eine spannende Schatzsuche. Dieser Artikel ist ein Deep Dive in die Geschichte des Spiels mit ganz viel Hintergrund.
https://videospielgeschichten.de/8-bit-hobbit/ #8Bit #Adventure #Hobbit #JRRTolkien #Textadventure #TolkienNext on All the Adventures, one of the buggiest published games I've ever come across, from the tapemag Chromasette
staggeringly, breathtakingly broken as published
https://bluerenga.blog/2026/01/30/house-adventure-1983/
#retrogaming #adventuregame #videogames #textadventure #interactivefiction #tandy #tandycoco
Castle Darkholm for the TI-99/4A
#CastleDarkholm #TI994A #Adventure #TextAdventure #Horror #AsgardSoftware #Asgard
(I've also been able to re-release 'Days of Sorcery' - the SAM Coupe's largest adventure - on the coverdisk with issue 14 of SAM Revival magazine, and 'Survive the Night' was exclusive to the disk with issue 23)
(All back issues of SAM Revival are available, and disk images can be provided for emulator users).