#Inform

WordofTheHourwordofthehour
2026-01-11

: without regular form

- French: informe

- German: informiert

- Portuguese: informar

- Spanish: informar

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A daily challenge to chain words together @ wordwallgame.com

Shawn Sijnstrasijnstra@hachyderm.io
2025-12-18

Another fine #z80 machine is the Tiki-100, hailing from Norway and running an OS that was compatible with #cp/m 2.2, called TIKO. This one has a pixel-based display which is rendered by the character out BDOS calls, making it a little slow, but still a lot of fun to work with. The boot disks and emulator are all Norwegian which was a fun challenge. The testing process also uncovered that the emulator has a timer bug, so the timing is different to that on real hardware. In the end, it all worked rather well. I ended up using the one colour highlight available to simulate bold text, bringing my #Infocom #Inform #Z-machine interpreter #Vezza to yet another machine. Download the binary from gitlab.com/sijnstra1/vezza

Emulator screenshot for Nord and Bert playing on a Tiki-100
Vibewire Magazinevibewire@mastodon.au
2025-12-16

From static timetables to living networks: how AI reshapes combined transport planning dlvr.it/TPrYvt #AI #artificialintelligence #combinedtransport #INFORM

Railpagerailpage
2025-12-16

From static timetables to living networks: how AI reshapes combined transport planning dlvr.it/TPrWr9

2025-12-12

A paper on how to reuse interpreters to get inform v3/5 games on your Apple II:
kansasfest.org/wp-content/uplo

There's just a slight issue: the linked tool used to interleave v5 story files on floppy images can no longer be downloaded.
The original URL is 3.buric.co/interlz5-001.zip, archive.org doesn't seem to have it.

Please, tell me that someone here has it...

#apple2 #infocom #inform #ZMachine

Jitendra Sachdevajitsach
2025-12-06

Staying informed through news articles provides a comprehensive understanding of various topics.

informationsite.in/


2025-12-02

On top of my GDevelop jam success yesterday, it turns out that "A Normal Morning" also placed 8th in ECTOCOMP's La Petite Mort category!
damonwakes.itch.io/a-normal-mo
#InteractiveFiction #ECTOCOMP #Inform7 #Inform #parser #horror

A screenshot of the ECTOCOMP La Petite Mort results:

Winner: the lamp of your body, by Naarel
2nd Place: Every day I get emails, by Emery Joyce
3rd Place: Super Halloween Horror Show, by Adam Biltcliffe
4th Place: NOTHING IN MY VEINS, by Nulla and Naarel
5th Place: I Got You, by Kastel
6th Place: Heatsick, by Ormulum
7th Place: Beneath the Weeping Willow, by Lamp Post Projects
8th Place: A Normal Morning, by Damon L. Wakes
9th Place: Go-Strange-Ghost Range, by Andrew Schultz
10th Place: Slop, by Milo van MesdagThe cover image for "A Normal Morning." It's a close-up photo of a red leather sofa. The title appears in large, colour-inverted impact font.
2025-11-10

Further to my previous post about Interactive Fiction and rules-based vs OO, I'm reading a paper by Graham Nelson about the design of Inform 7, and I think this quote puts it well:

« I concede that bundling properties together into object and class definitions, with inheritance from classes to instances, works well. My objection is rather to the doctrine that when components of a program interact, there is a clear server-client paradigm; that one component exists to serve the needs of another. The contents of a work of interactive fiction are typically not in such relationships. If facts concerning a tortoise must all be in one place, facts concerning an arrow all in another, how are the two to meet? It seems unnatural to have a tortoise-arrow protocol, establishing mutual obligations. Neither exists to serve the other. The tortoise also eats lettuce, meanders about garden locations and hibernates. The arrow also knocks a flower-pot off a wall. »

worrydream.com/refs/Nelson_G_2

Previous post:
universeodon.com/@mathew/11549

#InteractiveFiction #Inform

2025-11-05

I'm starting to appreciate Inform 7 more. I still find the syntax frustrating, but I think the programming model makes sense for the problem domain.

I used to think that Object Oriented Programming would be the natural methodology for interactive fiction, because after all you're modeling objects. However, I now realize that in a typical game you're only modeling one of any given kind of object. Even when you have multiple instances — keys, perhaps — you want each instance to behave differently, and sometimes interact with other objects in quite different ways. So being able to share functionality across instances by attaching it to a class isn’t such a big win.

D&D and its adventure modules are really just elaborate sets of rules that take effect when a given pattern is hit. "If the party attacks the orc, he will sound the alarm"; "Opening the chest causes a dart trap to trigger"; "Each round the Beholder does the following…" So a system based around rules (with functions to encapsulate and re-use code) feels quite natural for adventure games. (And if you want to define a class of objects that all share similar behavior, you can still do that.)

At this point I'm finishing up my second mini game, and going through all the documentation trying to learn better ways to do things before I start on something larger and more releasable.

#InteractiveFiction #Inform

2025-11-01

Two more weeks to apply to our microgrants program! We've received a few applications already (wooo!) but there is room left, so shoot your shot!

Head over to blog.iftechfoundation.org/2025, and ask us any lingering questions - we want to hear from you!

#InteractiveFiction #IF #Twine #ink #inform #GameDev #GameWriting #IndieDev

2025-10-23

An interesting read:

"#Inform is a programming language for creating interactive fiction (in the classic Infocom-esque parser-based format)"

catn.decontextualize.com/infor

The IDE is available for Mac, Windows, and Linux.

Vivienne Dunstanvivdunstan@mastodon.scot
2025-10-13

Back to game coding, working on another chapter of my latest interactive fiction parser game. Coded probably the only door+keys combo in the game. Added a couple of "test X" shortcut commands. Love Inform, the natural language / object oriented / declarative programming language for IF parser games. #interactiveFiction #Inform #gameDev #game #IndieGame

WordofTheHourwordofthehour
2025-09-08

: without regular form

- French: informe

- German: informiert

- Portuguese: informar

- Spanish: informar

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Fill in missing translations @ wordofthehour.org/r/translatio

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