Contemplating how difficult/easy it is to design clothing, in cases where the avatar is set with blendshapes (for in-game body sliders)
In other words, while I understand how to model and texture garments around an avatar's "nude" body..... what I dont know is how one makes thier texture account for when that garment grows/shrinks in places (from moving the aloders up anx down in game)
When compared with the usual femme bodytype/proportions that avatars (usually) have....my character's proportions are usually wider hipped, smaller chest, a bit of a gut and a sizeable ass.
#VRChat #AvatarCreation #Blender #3DModeling #unity3d #Blendshapes