#unity3d

2026-02-05

Version 2.1.0 of the SpaceNavigator driver package supports Linux πŸ₯³πŸŽ‰
A generous contribution was made by github user @AshaTheSorceress, they implemented a solution based on spacenavd and libspnav
u3d.as/51X
github.com/PatHightree/SpaceNa
#3dconnexion #spacemouse #unity3d #linux

πŸ’‘ #UnityTips: Utilize Steam and other game marketplaces! πŸ’° List your Unity #IndieGame on Steam and other game marketplaces to reach a wider audience and increase sales. #unity #unity3d #gamedev #steam #marketing #IndieDev

Shadow Groveshadow_grove
2026-02-05

πŸ’‘ : Utilize Steam and other game marketplaces! πŸ’° List your Unity on Steam and other game marketplaces to reach a wider audience and increase sales.

Ξ”LLICΘRNAllicorn
2026-02-05

@apanasik Nice one. One of my faves is you can do maths in numeric fields in the inspector, making it super easy to make relative changes. Answer resolves as soon as you hit return.

Picture of the Inspector UI element in Unity3D Editor. A field in the RectTransform has not just a number "10" but a whole small formula "10+(25*2)" which will resolve into "60" when enter is pressed.
2026-02-05

Found post on Reddit about Unity feature you only started using recently, but wish you had adopted sooner.

A lot of people didn't know about EditorOnly tag. Objects with this tag will be deleted from the scene in build time.

#unity3d

youtu.be/dKxBfuWzyD8

E529: "Logo Testing 3 (Fluid Sim Presets)"
🎡 B-complex - Little Oranges
Added way to cycle through several fluid sim presets to test different responses and how they look with logo motion, different depth visuals.

#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

Today we check out EZ-Tree

It's a free and open source procedural tree generator that is shocking powerful. Easily create 3D trees for #UnrealEngine, #GodotEngine, #Unity3d, #Blender3D and more in just a few clicks.

gamefromscratch.com/ez-tree-fr

#gamdev #indiedev

πŸ’‘ #UnityTips: Want to keep your floats and ints in line? πŸ“Use the [Range(minimum, maximum)] attribute to set the boundaries! #InspectorGenius #GameDev #IndieDev #Unity #Unity3D #Inspector

Shadow Groveshadow_grove
2026-02-03

πŸ’‘ : Want to keep your floats and ints in line? πŸ“Use the [Range(minimum, maximum)] attribute to set the boundaries!

Kat the LeopardessCatwoman69y2k@yiff.life
2026-02-03

Contemplating how difficult/easy it is to design clothing, in cases where the avatar is set with blendshapes (for in-game body sliders)

In other words, while I understand how to model and texture garments around an avatar's "nude" body..... what I dont know is how one makes thier texture account for when that garment grows/shrinks in places (from moving the aloders up anx down in game)

When compared with the usual femme bodytype/proportions that avatars (usually) have....my character's proportions are usually wider hipped, smaller chest, a bit of a gut and a sizeable ass.

#VRChat #AvatarCreation #Blender #3DModeling #unity3d #Blendshapes

driko.gamedevdriko
2026-02-02

Here is the secret behind the jiggly cats BTS!🐱 Rigged 3D models + a ton of code.

Also introducing the new chunky girl with her baguette πŸ₯– (Recognize the meme ref?)

And finally, revealing what happens when you beat a level... wait for it πŸ™ƒ

πŸ’‘ #UnityTips: Make use of Unity's Physics.Raycast() function to detect collisions and interactions in your game world! πŸ’₯ Use it to create weapons, pick-ups, and more. #unity #unity3d #gamedev #gamephysics #IndieDev

Shadow Groveshadow_grove
2026-02-02

πŸ’‘ : Make use of Unity's Physics.Raycast() function to detect collisions and interactions in your game world! πŸ’₯ Use it to create weapons, pick-ups, and more.

youtu.be/DNaidd8pm1A

E526: "Frozen Forms"

Messing about with the depth spawn cubes and it looked cool when used the debug pause and orbit camera to have a look around the geometry

#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

youtu.be/jOH7kWlCgSQ

E485 (Pt2): "Jason Derulo Last Dance World Tour (London O2 Arena)"
🎡 Jason Derulo - Ridin' Solo

So, it's been a crazy couple of weeks...

#creativecoding #unity #unity3d #madewithunity #vfxgraph #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

πŸ’‘ #UnityTips: Improve performance in your #Unity #Unity3D #IndieGame by using GPU Instancing! πŸ–₯️ Render multiple instances of the same object with a single draw call. #graphicsperformance #gamedev Learn more: docs.unity3d.com/Manual/GPUIns #IndieDev

Shadow Groveshadow_grove
2026-01-31

πŸ’‘ : Improve performance in your by using GPU Instancing! πŸ–₯️ Render multiple instances of the same object with a single draw call. Learn more: docs.unity3d.com/Manual/GPUIns

driko.gamedevdriko
2026-01-31

Added a new lil T-shaped fluffball to my game. I think I might be in love, just a little bit πŸ₯°πŸˆβ€β¬›

Also join our DiscordπŸ‘Ύ :
discord.gg/yCpe3kWaj4

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