#webGL

Ignacio Castaño🍉castano@mastodon.gamedev.place
2026-02-05

While working on spark.js, I realized that normal map compression formats weren’t supported in popular frameworks like three.js. I addressed that gap by adding the necessary support to three.js and wrote an article to shed some light on the topic, drawing from my experience in real-time 3D graphics.

ludicon.com/castano/blog/2026/

#webgpu #webgl #threejs #sparkjs

2026-02-03

Now this animation is available for the 1000 sequences decomposed on my website.
Accessible from the 3Dgraph, 2Dgraph500terms and 2dgraphs pages ➡️ decompwlj.com
A little more work on axis sizing and controls.

#decompwlj #math #mathematics #maths #sequence #OEIS #JavaScript #php #graph #3D #threejs #webGL #triangular #numbers #primes #PrimeNumbers #palindromes #animation #FundamentalTheoremOfArithmetic #sequences #NumberTheory #classification #integer #decomposition #number #theory #equation #graphs #sieve #fundamental #theorem #arithmetic #research

Ian Curtis (@XRarchitect)

웹상에서 지속되는(persistent) 월드 모델을 구현했다는 발표. 60초 제한이 없으며 World Labs가 SparkJS, Three.js, Rapier를 조합해 브라우저 기반의 지속적 3D/물리 월드를 제공하는 시도임을 시사.

x.com/XRarchitect/status/20183

#worldlabs #sparkjs #threejs #rapier #webgl

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