#threejs

Optimization can be tricky.
Here’s how to go from drawing a few hundred trees to virtually unlimited in Three.js, step by step.

This will be high level, but not so much that you can’t fill in the details.

#threejs

2026-02-03

Hello there,

I'm a 3D Developer looking for future contracts,

I'm ready to work as #Techart or Software developper with #Unity or #ThreeJS (or other?). I'm specialized in shader programming and I'm open to new challenges.
Have a look on my website for a better view of my profile z0rg.dev/

Feel free to reach me !

Boost appreciated =D

Raymarching shaders I did a few years ago, looks like a SciFi ultra crowded city with Skyscrappers.
2026-02-03

Now this animation is available for the 1000 sequences decomposed on my website.
Accessible from the 3Dgraph, 2Dgraph500terms and 2dgraphs pages ➡️ decompwlj.com
A little more work on axis sizing and controls.

#decompwlj #math #mathematics #maths #sequence #OEIS #JavaScript #php #graph #3D #threejs #webGL #triangular #numbers #primes #PrimeNumbers #palindromes #animation #FundamentalTheoremOfArithmetic #sequences #NumberTheory #classification #integer #decomposition #number #theory #equation #graphs #sieve #fundamental #theorem #arithmetic #research

Ian Curtis (@XRarchitect)

웹상에서 지속되는(persistent) 월드 모델을 구현했다는 발표. 60초 제한이 없으며 World Labs가 SparkJS, Three.js, Rapier를 조합해 브라우저 기반의 지속적 3D/물리 월드를 제공하는 시도임을 시사.

x.com/XRarchitect/status/20183

#worldlabs #sparkjs #threejs #rapier #webgl

2026-02-02

I need to figure out how to sneak more cute animal icons into the 🌵 #threejs Inspector (naw! no bugs please)

😼

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