#materialx

2026-01-22

MaterialX adds support for Slang Shader generation!

The Slang team at The Khronos Group is excited to announce a collaborative milestone: the MaterialX project now includes a dedicated Slang shader generator. MaterialX describes complex, hardware-agnostic look-development data. This integration positions Slang as a critical bridge for open-standard material interoperability

Learn more: aswf.io/blog/materialx-adds-su
@AcademySwf #materialx #slang #shaders #ASWF #machinelearning #openusd @openusd

2025-08-09

The F82 tint values are usable in Blender Cycles with the Metallic BSDF. It’s also the specular tint model used in OpenPBR.

#CG #VFX #GameDev #Rendering #PBR #3D #MaterialX #B3D #Blender #Blender3D #OpenPBR

2025-08-08

New metals include Beryllium, Cesium, Germanium, Iridium, Lithium, Magnesium, Manganese, Molybdenum, Palladium, Potassium, Rubidium, and Sodium

#CG #VFX #GameDev #Rendering #PBR #3D #MaterialX #B3D #Blender #Blender3D #UE5 #UnrealEngine #OpenPBR

2025-08-07

physicallybased.info/ just got updated with:
- New metals
- F82 tint values for all metals
- Reflectance values
- Copy Unreal Snippet for light sources
#CG #VFX #GameDev #Rendering #PBR #3D #MaterialX #B3D #Blender #Blender3D #UE5 #UnrealEngine #OpenPBR #MaterialX #OpenUSD

2025-08-05

Also briefly tried to generate videos with ffmpeg. Here's one of the tests with a #materialx episode

New Github PR to #ThreeJS that adds much improved #MaterialX support.

New nodes & properties supported: thin film, sheen, transmission, rotate, determine, inverse, floor, reflect, refract, opacity, specular, anisotropy, etc...

Full details: github.com/mrdoob/three.js/pul

2025-07-16

Needle supporting ShaderGraph to three.js is coming

For Needle Engine, vanilla three AND react-three-fiber

#needle #three #r3f #webgl #materialx

Metaverse Standards Forummetaverse@fosstodon.org
2025-04-24

Join the 3D Asset Interoperability Working Group on April 30th for the education session, Material Convergence - MaterialX, glTF, and USD with Jonathan Stone and Ed Mackey. All members are welcome! Not a member? Join us - metaverse-standards.org/member
#glTF #MaterialX #USD

2025-03-26

I continuously update the database at api.physicallybased.info and the website at physicallybased.info

Some of the recent updates include:
- New materials
- New cameras (now also with resolutions)
- New light sources
- More accurate complex IOR values for metals
- Nicer display of references, with more info
- Started work on API v2

#CG #VFX #GameDev #Rendering #PBR #3D #MaterialX #B3D #Blender

2024-09-12

#QuiltiX Python QtWebEngine to #glTF #ThreeJS transfer via local storage is up running now for the glTF plugin. Next up is zip (vs glb) transfer for zipped #MaterialX assets to/from desktop/web and for material library server downloads.

Sample video of plugins:
youtu.be/jqOntOz9M6U

Blurb about "Web vs Desktop " asset
considerations here:

kwokcb.github.io/MaterialXLab/

Metaverse Standards Forummetaverse@fosstodon.org
2024-09-06

Henrik Edström from @autodesk presented at our 3D Asset Interoperability Working Group on PBR material interoperability. You can now view the presentation at: youtu.be/LXKATmGKdVU
#materialx #openpbr #usd #gltf @allianceopenusd

2024-07-22

Work begins on adding JSON and #glTF #MaterialX interop features to #QuiltiX thanks to work with folks there to add in a new plug-in API.

github.com/PrismPipeline/Quilt

JSON MaterialX plug-in which is part of the sample plug-ins that comes with QuiltiX.

Spent my afternoon delving into the #materialx api! Interested to see what I can do with it.

#animation #pipelinetd #openusd

TheArtofSaulTheArtofSaul
2024-01-11

Sharing the new Standard Shader Ball from the USD Assets Repo. This is a well-built shader ball for lookdev, and includes some neat features to help your shader creation process. ✨

patreon.com/posts/standard-sha

yuartyuart
2023-12-24

Today I found that there is a library of almost 500 high quality PBR MaterialX materials from for free!

matlib.gpuopen.com/main/materi

Pretty neat thing, can (and should) be used in games and any kind of rendering.

I also implemented a small tool that allows download all lib with just one command - you will find source code, executable, and an instruction here -> github.com/ArtemkaKun/AmdMatli

Example of materials library webpage
Stefan HabelStefanHabel
2023-11-10

Received my first Credly badge for participating in the Academy Software Foundation Dev Days 2023... feels great! 😀
Thank you ASWF and The Linux Foundation! 🙌
credly.com/badges/e9ba85b2-c7f

Credly badge: Academy Software Foundation Dev Days 2023 Participant.
Stefan HabelStefanHabel
2023-11-10

Received my first achievement badge on GitHub after my second PR for @MaterialX was merged… feels great! 😀
Thank you @SheriffStone! 🙌

The Pull Shark achievement badge from GitHub.
2023-11-02

aswf.io/blog/openpbr-v0-2-now-
The #OpenPBR repository is now publicly available on GitHub as part of the Academy Software Foundation’s #OpenSource Days program, OpenPBR is a subproject of #MaterialX. #ASWF #PBR #Lucasfilm #Adobe #Autodesk #b3d #Blender3d #Blender #AMD

2023-10-27

Are there any recent developments in MaterialX (+ USD graph) support in Blender? Trying to plan a bit into the future.

This is the only official thing I could find: projects.blender.org/blender/b and its a bit inconclusive.

Some additional notes: developer.apple.com/forums/thr

#Blender #Blender3D #MaterialX #BCON23

Stefan HabelStefanHabel
2023-10-26

Just concluded the most productive two weeks of my career so far.
And I found, logged, and fixed a small crash bug in on the side (over the weekend).
My first open source contribution😌 (it’s about bloody time!)

Feeling grateful!
github.com/AcademySoftwareFoun

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