#gbdev

itch.io/s/180025/february-sale All my Gameboy assets are on sale for the rest of February. This includes the latest version of midi2uge. #chiptune #gbdk #gbdev #rgbds #gbstudio #gameboy #assetpacks #8bitmusic
#8bit

𝕠𝕓𝕛𝕖π•₯ π••π•šπ•€π•”π•£π•–π•₯objetdiscret@pocketpixels.club
2026-02-07

Happy #ScreenshotSaturday! This is Taiyaki Fabulous Test Kitchen, my upcoming #nonogram exploration game for #GBC. 🧩

Planned content:
- bigger island
- 400 puzzles (6x, 10x, 14x)
- costumes & collectibles
- lots of cute food πŸ’–

#GBDev #GBStudio #IndieDev #GameDev #homebrew #TaiFab #PixelArt #γƒ‰γƒƒγƒˆη΅΅

a screenshot of a pixel art game which shows the player character standing on a beach with a little pond, a mole burrow, and a cluster of trees nearby.
2026-02-05

Revisited the Super Game Boy portion of the Petal Crash port for Game Boy Color, and I noticed the code was not actually properly designed to run from the SNES's RAM (I was developing it as a regular SNES ROM so I could actually have labels and comments as I debug it) so I fixed that.

snes.nesdev.org/wiki/Memory_ma
The SNES presents its RAM in a contiguous 128K block, so I changed the code to run from an area that presents the ROM in a contiguous way. That meant I had to make some changes in the way I access tables in the ROM (I need to specifically use the X register or it will make everything messier), but there actually aren't that many at this point.

I could *probably* skip the SGB versus feature and have that be fine but it is really cool and I will take the opportunity to work on some SNES stuff again hehe.

#gbdev

2026-02-05

Me: It be cool if I could figure out how to get a projectile in GB Studio to be occluded by a wall in the background.

Danny Spencer: blog.otterstack.com/posts/2025

#gbdev #gamedev #gameboy

2026-01-30

Finally added the last missing cursor animation on Petal Crash for Game Boy Color: an animation for skipping turns.

I've also been working on finishing off the mini board feature and making small improvements elsewhere. I tried thinking of everything the game will need for the scope we're going for, and it's been satisfying clearing stuff off the list and watching it shrink. Though I'm sure some things will expand into multiple subtasks once I get to them.

I keep saying it but I'm excited to finally finish this project. It's been scaled down from the original 2019 plans but it's very big for a Game Boy puzzle game, especially a homebrew one. #gbdev

2026-01-28

RT Tony Wang
β€ͺ@wangrenxin.bsky.social‬

GB BASIC v1.6 available now, VRAM debugger lets you verify and debug graphics allocation in real time. Upgraded GBDK-2020 and SDL2 libraries to latest, bug fixes for improved stability and Linux compatibility.
+
The GB BASIC Tutorials are fully available now. Covers all engine concepts and integrated with latest GB BASIC v1.6 runtime for quick validation.

tonywang.itch.io/gbbasic/devlo

src: bsky.app/profile/wangrenxin.bs

#gbbasic #gameboy #gbdev #gamedev #indiedev

𝕠𝕓𝕛𝕖π•₯ π••π•šπ•€π•”π•£π•–π•₯objetdiscret@pocketpixels.club
2026-01-24

Happy #ScreenshotSaturday! Here's another peak at #TaiFab Test Kitchen, my forthcoming #nonogram exploration game for #GBC πŸ™‚

#GBDev #GBStudio #IndieDev #GameDev #homebrew

a screenshot of a pixel art game showing the player character examining a door on a large building with fork-and-knife symbols on it; there is text that says "This door is locked."
𝕠𝕓𝕛𝕖π•₯ π••π•šπ•€π•”π•£π•–π•₯objetdiscret@pocketpixels.club
2026-01-17

Good morning, #ScreenshotSaturday! I'm getting back into #TaiFab Test Kitchen dev after the holidays. Just before the break, I majorly overhauled the #nonogram engine.

Big shout-out to the Submap Background plug-in: github.com/mikeleisz/gud_gbs_p

#GBDev #GBStudio #GBC #IndieDev #GameDev #homebrew

a screenshot of a pixel art game which shows a nonogram puzzle being solved; the controls are displayed on the right side of the screen, along with an image of a bird accompanying a label showing the size of the puzzle.

Full 2025 #GameBoy homebrew / indie Cart Release charts.

Holding steady but 2022 was still peak. Big publishers down a bit, self-published up. GBC is gaining share.

Now with interactive web charts
By System / Year:
datawrapper.de/_/gMgH4/

By Publisher / Year:
datawrapper.de/_/z5oqf/

By Publisher / Year (3+ Only):
datawrapper.de/_/yD01H/

Data from:
dmgpage.com/homebrew-releases

#gbdev #retrogaming #indiedev #retrodev

Bar chart with the following data:
Count - System	System		
Year	GB	GB/C	GBC
2013	1		
2014	1	1	
2015	1		
2016	2		
2017	3	1	1
2018	4		1
2019	9	3	1
2020	12	2	4
2021	24	7	9
2022	39	10	14
2023	20	9	17
2024	19	12	20
2025	12	12	27Bar Chart with the following data
Publisher	2013	2014	2015	2016	2017	2018	2019	2020	2021	2022	2023	2024	2025	Total Result
incube8 Games									2	8	5	5	1	21
Ferrante Crafts									1	15	3	1		20
Game Impact							3	5	7	3				18
Bitmap Soft									3	2	3	5	1	14
ModRetro												6	8	14
Catskull Electronics		1			1	1	4	2	4					13
Broke Studio											1	3	5	9
insideGadgets									1	4	3	1		9
Johndo										3	3	3		9
Limited Run Games											4	2	2	8
Yastuna Games									1	2	5			8
Greenboy Games						1	2	2	1	1				7
asm		1	1		2			1						5
RetroRoomgames								1		3		1		5
Guardian Games Studio											1	1	2	4
1st Press Games							1		1			1		3
Community Releases						1	1		1					3
Game Buoy Games							1	1	1					3
Mega Cat Studios						1	1				1			3
Spacebot Interactive								1	1	1				3
Studio Loading Productions										1		1	1	3
Tg Virtual								1	2					3Bar Chart with the following data
Publisher	2013	2014	2015	2016	2017	2018	2019	2020	2021	2022	2023	2024	2025
incube8 Games									2	8	5	5	1
Ferrante Crafts									1	15	3	1	
Game Impact							3	5	7	3			
Bitmap Soft									3	2	3	5	1
ModRetro												6	8
Catskull Electronics		1			1	1	4	2	4				
Broke Studio											1	3	5
insideGadgets									1	4	3	1	
Johndo										3	3	3	
Limited Run Games											4	2	2
Yastuna Games									1	2	5		
Greenboy Games						1	2	2	1	1			
asm		1	1		2			1					
RetroRoomgames								1		3		1	
Guardian Games Studio											1	1	2
1st Press Games							1		1			1	
Community Releases						1	1		1				
Game Buoy Games							1	1	1				
Mega Cat Studios						1	1				1		
Spacebot Interactive								1	1	1			
Studio Loading Productions										1		1	1
Tg Virtual								1	2				
Benjamin McCarthy												1	1
Cat Graffam										1		1	
EligosGames										1			1
Ice Cold Blood													2
island time											2		
Jankenpopp								1		1			
Magic Quest Media												1	1
OokamiTheWolf1									1	1			
Orionsoft					1						1		
PC Nono Games												1	1
Phoenix Ware										1		1	
PixelHeart												2	
Prodigious Pineapple Productions									1		1		
Remute									1				1
RetroGameShop												2	
RubenRetro											1		1
Studio 40A										1			1
Sweet 8-Bitterness										1	1		
Tronimal				1					1				
Yliader									1	1			
?										1

GB Recompiled static recompiler for #GameBoy ROMs that translates Z80 #assembler directly into portable, modern C code. Run games without a traditional emulator github.com/arcanite24/g... #retrodev #gbdev #emudev #reverseengineering #programming #emudev #emulation #retrogaming

𝕠𝕓𝕛𝕖π•₯ π••π•šπ•€π•”π•£π•–π•₯objetdiscret@pocketpixels.club
2026-01-10

Happy #ScreenshotSaturday! This Molefolk in #TaiFab 2 has a friendly warning for you. You'll have to solve some #nonogram puzzles to find a light! πŸ•―οΈ

Taiyaki Fabulous Test Kitchen is coming this year! 🍴

#PixelArt #γƒ‰γƒƒγƒˆη΅΅ #GBDev #GBStudio #GBC #IndieDev #GameDev #homebrew

a screenshot of a pixel art game which shows the main character talking to a mole next to a campfire in a cave; the mole is saying "BTW, the other tunnels are pretty dark if you don't carry a light."

#GBDK 2020 v4.5.0 is out!

- HRAM allocation + example
- SRAM Bank new # pragma_dataseg
- zx0 compression
- png2asset fixes and features
- Many other fixes & features

New examples!
- MBC5 Rumble
- SMS NMI handler
- #MegaDuck Printer

github.com/gbdk-2020/gbdk-2020

#gbdev #smsdev #nesdev

Image of the GBDK-2020 project name in pixel font with a drop shadow and a orange and purple background
2025-12-26

RT Tony Wang
β€ͺ@wangrenxin.bsky.social‬

"Merry Christmas! GB BASIC v1.5 is now live! Featuring a kernel customization, new Scroll Shooting kit, added tutorials, and more. Come and explore!

With new Scroll Shooting kernel, GB BASIC now supports creating shooter games!"

tonywang.itch.io/gbb-scroll-sh

#gbbasic #gameboy #gbdev #gamedev #indiedev

src: bsky.app/profile/wangrenxin.bs

AlekMaulalekmaul
2025-12-19

🚨 News flash!
L'Abbaye des morts, my platform game is back in stock at @HomebrewFactory!
Very limited quantity, don't delay to buy it πŸ”₯

Buy it here:
homebrew-factory.com/game-boy/
For USA:
usa.homebrew-factory.com/game-

Client Info

Server: https://mastodon.social
Version: 2025.07
Repository: https://github.com/cyevgeniy/lmst