https://itch.io/s/180025/february-sale All my Gameboy assets are on sale for the rest of February. This includes the latest version of midi2uge. #chiptune #gbdk #gbdev #rgbds #gbstudio #gameboy #assetpacks #8bitmusic
#8bit
https://itch.io/s/180025/february-sale All my Gameboy assets are on sale for the rest of February. This includes the latest version of midi2uge. #chiptune #gbdk #gbdev #rgbds #gbstudio #gameboy #assetpacks #8bitmusic
#8bit
Happy #ScreenshotSaturday! This is Taiyaki Fabulous Test Kitchen, my upcoming #nonogram exploration game for #GBC. π§©
Planned content:
- bigger island
- 400 puzzles (6x, 10x, 14x)
- costumes & collectibles
- lots of cute food π
#GBDev #GBStudio #IndieDev #GameDev #homebrew #TaiFab #PixelArt #γγγη΅΅
VIN5B: #GameBoy Sound Expansion
#retrodev #gbdev #retrogaming #chiptune
VIN5B: Game Boy Sound Expansio...
Revisited the Super Game Boy portion of the Petal Crash port for Game Boy Color, and I noticed the code was not actually properly designed to run from the SNES's RAM (I was developing it as a regular SNES ROM so I could actually have labels and comments as I debug it) so I fixed that.
https://snes.nesdev.org/wiki/Memory_map
The SNES presents its RAM in a contiguous 128K block, so I changed the code to run from an area that presents the ROM in a contiguous way. That meant I had to make some changes in the way I access tables in the ROM (I need to specifically use the X register or it will make everything messier), but there actually aren't that many at this point.
I could *probably* skip the SGB versus feature and have that be fine but it is really cool and I will take the opportunity to work on some SNES stuff again hehe.
Me: It be cool if I could figure out how to get a projectile in GB Studio to be occluded by a wall in the background.
Danny Spencer: https://blog.otterstack.com/posts/202512-gbshader
Finally added the last missing cursor animation on Petal Crash for Game Boy Color: an animation for skipping turns.
I've also been working on finishing off the mini board feature and making small improvements elsewhere. I tried thinking of everything the game will need for the scope we're going for, and it's been satisfying clearing stuff off the list and watching it shrink. Though I'm sure some things will expand into multiple subtasks once I get to them.
I keep saying it but I'm excited to finally finish this project. It's been scaled down from the original 2019 plans but it's very big for a Game Boy puzzle game, especially a homebrew one. #gbdev
Astrosmash homebrew port for #GameBoyAdvance made with DragonBasic oscarbraindead.itch.io/astrosmash-g... #retrodev #retrogaming #gbadev #gbdev #gameboy #intellivision
RT Tony Wang
βͺ@wangrenxin.bsky.socialβ¬
GB BASIC v1.6 available now, VRAM debugger lets you verify and debug graphics allocation in real time. Upgraded GBDK-2020 and SDL2 libraries to latest, bug fixes for improved stability and Linux compatibility.
+
The GB BASIC Tutorials are fully available now. Covers all engine concepts and integrated with latest GB BASIC v1.6 runtime for quick validation.
https://tonywang.itch.io/gbbasic/devlog/1330687/v16-is-available-now
src: https://bsky.app/profile/wangrenxin.bsky.social/post/3mdev5hrsik2v
Good morning, #ScreenshotSaturday! I'm getting back into #TaiFab Test Kitchen dev after the holidays. Just before the break, I majorly overhauled the #nonogram engine.
Big shout-out to the Submap Background plug-in: https://github.com/mikeleisz/gud_gbs_plugins
jester-gb -- #GameBoy emulator that renders via Braille characters www.reddit.com/r/EmuDev/com... #retrodev #emudev #emulation #gbdev #retrogaming #programming #gamedev
Full 2025 #GameBoy homebrew / indie Cart Release charts.
Holding steady but 2022 was still peak. Big publishers down a bit, self-published up. GBC is gaining share.
Now with interactive web charts
By System / Year:
https://www.datawrapper.de/_/gMgH4/
By Publisher / Year:
https://www.datawrapper.de/_/z5oqf/
By Publisher / Year (3+ Only):
https://www.datawrapper.de/_/yD01H/
Data from:
https://dmgpage.com/homebrew-releases
Homebrew port of #flashgame BLOXORZ to #GameBoyAdvance
#retrodev #retrogaming #gba #gbadev #gbdev #gameboy
BLOXORZ.gba by Nostabyte Inter...
GB Recompiled static recompiler for #GameBoy ROMs that translates Z80 #assembler directly into portable, modern C code. Run games without a traditional emulator github.com/arcanite24/g... #retrodev #gbdev #emudev #reverseengineering #programming #emudev #emulation #retrogaming
Butano 21.0.0 release - modern C++ high level engine for #GameBoyAdvance
#retrodev #gbadev #gbdev #gba #gameboy #retrogaming #programming #gamedev
From the cpp community on Redd...
Port of #PICO8 game Hyperspace to #GameBoyAdvance: github.com/itsmeterada/... #retrodev #gbadev #gbdev #gameboy #retrogaming
#GBDK 2020 v4.5.0 is out!
- HRAM allocation + example
- SRAM Bank new # pragma_dataseg
- zx0 compression
- png2asset fixes and features
- Many other fixes & features
New examples!
- MBC5 Rumble
- SMS NMI handler
- #MegaDuck Printer
RT Tony Wang
βͺ@wangrenxin.bsky.socialβ¬
"Merry Christmas! GB BASIC v1.5 is now live! Featuring a kernel customization, new Scroll Shooting kit, added tutorials, and more. Come and explore!
With new Scroll Shooting kernel, GB BASIC now supports creating shooter games!"
https://tonywang.itch.io/gbb-scroll-shooting
#gbbasic #gameboy #gbdev #gamedev #indiedev
src: https://bsky.app/profile/wangrenxin.bsky.social/post/3mauqvglsuc2a
π¨ News flash!
L'Abbaye des morts, my platform game is back in stock at @HomebrewFactory!
Very limited quantity, don't delay to buy it π₯
Buy it here:
https://www.homebrew-factory.com/game-boy/161-labbaye-des-morts-undefined.html
For USA:
https://usa.homebrew-factory.com/game-boy/161-labbaye-des-morts-undefined.html
#retrogaming #gb #homebrew #indiegames #indiedev #gbdev #abbayemorts