#31 GLSL Shader.
It's already #Gebruary but this prompt is one from #Genuary I post afterwards. But included in my overview from yesterday: https://tilde.zone/@w4v3/115990466470840614
For GLSL there is no ready-to-go noise function, so I adapted the one from the well-known "Book of Shaders" and combined it with the rectangle grid but for each rectangle a seperate mapping. And it is definitely a base I will work on. Improving GLSL Shader language is also important for game development, for water shaders, sky. But you know all that already.
Have a wonderful and creative February!
#genuary #noise #grid #rectangle #genart #art #mastoart #fediart #p5js #noai #genuary2026 #code #math #programming #artwork #minimalism #coding #generativeart #generative #artforsale #simplify #creativecoding #random #illustration #table #data #database














