#Proceduralgeneration

Wrote a blog post about how I implemented natural looking terrain using height, erosion, biome, and other maps as well as mapping it to some splines and more!

Read about it here: blog.leahdevs.xyz/p/world-proc

Comment under this post to comment on the blogpost

#blog #roblox #procedural #proceduralgeneration

rk: it’s hyphen-minus actuallyrk@well.com
2026-02-02

In 1987, COMPUTE! had an article called "Fractal Mountains for Amiga" that had a program in Amiga Basic for, well, generating fractal mountains.

Over the winter break I kinda fiddled with it a bit and started rewriting it in Go. Anyway, I couldn't sleep tonight and so I actually got it working.

So, I give you: Fractal Mountains for Amiga...in Go! The algorithm isn't 1:1, but it's pretty close.

BEHOLD

#graphics #amiga #proceduralGeneration

A fractal landscape with a big central lake and some mountains.A big central snow-capped peak with some water on either side.

siddharth ahuja (@sidahuj)

Moonlake의 얼리 액세스에서 며칠 만에 전투기 게임 분위기(vibe)를 코드화한 사례. Moonlake는 자산, 게임 메커닉, 로직을 한곳에서 생성해 상상과 출력 사이의 간극을 없애는 생성형 게임 개발 도구다.

x.com/sidahuj/status/201763646

#moonlake #gamedev #generativeai #proceduralgeneration

Mark Gadala-Maria (@markgadala)

트윗 작성자는 Google이 '즉시 전체 3D 세계를 생성할 수 있는' 획기적 AI를 발표했다고 전합니다. 이 기술은 비디오 게임과 VR 월드 빌딩을 단번에 바꿀 수 있으며, 예시로 출시 전에도 플레이 가능한 게임(예: GTA VI) 같은 사례들을 제시한다고 합니다.

x.com/markgadala/status/201725

#google #3d #proceduralgeneration #vr #gamedev

AI Daily Postaidailypost
2026-01-29

Google’s AI experiments are spawning cheap Nintendo‑style knockoffs, while its ambitious Project Genie still can’t match real games. Find out why AI‑generated worlds feel flat and what this means for interactive environments and future game design.

🔗 aidailypost.com/news/google-ai

2026-01-29

🎮 Đang xây dựng whyARCADE – dự án mã nguồn mở tạo game bằng AI, không có logic viết tay, mọi cơ chế, luật đều do AI sinh ra, có thể xem, fork, remix. Mời các bạn quan tâm tới sinh thủ tục, hệ thống AI, engine game mở và thử nghiệm độc đáo đưa ra phản hồi! #AI #GameDev #OpenSource #ProceduralGeneration #whyARCADE #TríTuệNhânTạo #PhátTriểnGame #MãNguồnMở #TạoSinhQuyTrình

reddit.com/r/opensource/commen

ON OR OFF?!?! YOU DECIDE!!
More customization :D more FFun!?
#zoxel #flecs #proceduralgeneration #voxel

2026-01-10

Lightning turrets have landed in the #towerdefense game I'm building for the #playdate. I may have to write up a deep dive into how I did this proc gen, as lightning is fun. #indiedev #pixelart #proceduralgeneration

2026-01-06

Otin osaa SuomiGameHub:in gamejamiin ja yritin tehdä pelin, joka generoi Castlevanialta näyttäviä karttoja. Karttageneraattori ja perustason liikkuminen toimii, mutta aika loppui kesken. En saanu maailmatason koordinaattisysteemiä toimimaan ihan niinkun halusin, joten tässä julkaisussa ovien käyttäminen teleporttaa ympäri maailmaa vähän epälineaarisesti. mikeful.itch.io/kanavania #gamedev #gamejam #procgen #proceduralgeneration #castlevania

Big Hilbert Curves with Rainbow Confetti colour. :blobhaj_witch: (Terminal Render)

#HilbertCurve #SpaceFillingCurves #ProceduralGeneration #Procedural #ProceduralArt

A rainbow Hilbert curve. A tightly packed line in a 2D space looping over the colours of the Rainbow.
2025-12-23

Built a little interactive reaction diffusion patch in #cablesGL @cables_gl

cables.gl/p/Mhnac6

#ProceduralGeneration #motionDesign #vj

2025-12-22

Here's a quick vid of the Rocket Dog level gen in action, which does a nice job of showing it getting caught in a dead end for a while and needing to rewind.

#indiedev #gamedev #proceduralgeneration

2025-12-22

Taper 15 is live! You can check out my code poem here: taper.badquar.to/15/burning_th

All of the entries in Taper are HTML and javascript with less than 2kb of source code.

#sizecoding #proceduralgeneration

screenshot of a colorful, roguelike looking scene
thomastc | frozenfractalthomastc@mastodon.gamedev.place
2025-12-12

New blog post is up! How I'm faking that my flat world is round, and how I'm keeping up 130 fps with a draw distance of 25 kilometers. At the end is the longest video I've ever published about this project.

frozenfractal.com/blog/2025/12

#GameDev #IndieDev #IndieGame #GodotEngine #Godot #ProceduralGeneration #ProcGen

Mark JohnsDoomlaser
2025-12-08

A modern wireframe style, inspired by Atari’s Tempest.

Video is first person. No guns (just arms), physics, and glowing geometry in cyberspace.

I wanted the wires to feel alive so I've updated the style: subtle screen-space gradients, depth, and motion, like stepping inside a vector display's glow.

Built solo. More experiments coming.



Client Info

Server: https://mastodon.social
Version: 2025.07
Repository: https://github.com/cyevgeniy/lmst