Oh god... Goobie too?
#CatsOfMastodon #IWannaBeTheGuy #TAS #ToolAssistedSpeedRun
Oh god... Goobie too?
#CatsOfMastodon #IWannaBeTheGuy #TAS #ToolAssistedSpeedRun
I'm kind of surprised that there isn't a single #ToolAssistedSpeedrun for The Ignition Factor (SNES) on https://tasvideos.org.
Just watched a video where some madlad archieved a mario bros 3 tas in a couple microseconds by inventing a completly new form of #TAS : the cartidgeswapping tas, where they simply swapped the cartridge with CPU cycle pricision to write code into the #NES console! Just awesome what we can achieve when we just try hard enough xDDDD
... And it got me thinking to maybe attempt something similar for either the #SNES or #N64 lmao!
#speedrun #speedrunning #toolassistedspeedrun #nintendo64 #supernintendo #NintendoEntertainmentSystem
I've started hacking up some notes on how we should build #ToolAssistedSpeedrun technology in the future. I'm highly interested in feedback, although I've only gotten the foundation so far: https://gist.github.com/MostAwesomeDude/b42f266ac168e01a08f9c71fabe13432
You've heard of Tool-Assisted-Speedruns, (TAS) get ready for Tool-Assisted-Installations for Arch Linux! :blobfoxgooglymlem: :arch_linux:
#Linux #ArchLinux #Speedrun #TAS #ToolAssistedSpeedrun #Bash #BashScripting #ShellScripting
Did a bit of a #ToolAssistedSpeedrun challenge to myself today.
I wanted to see if I could defeat the series of 10 minibosses and its follow-up regular boss in #Nemesis2 on the #MSX, using the buggy 'Fire Blaster' weapon (which seems to do no damage at all), and the napalm missiles.
You have to destroy them before they go off-screen, or else their core shield gets restored.
https://youtu.be/I6aXt36VvQM
Recorded with #openMSX emulating an #MSX1.
Any #PeerTube instances you lot on the #Fediverse can recommend for #gaming videos (#LetsPlay, #LongPlay and #TAS / #ToolAssistedSpeedrun in particular)?
Apparently you can reconstruct the state of a common pseudo-random number generator from knowing only *two* sequential outputs: https://jazzy.id.au/tags/prng.html
Most games probably don't use secure random sources.
Does this mean that you could make a Tool-Assisted Speedrun that could predict the RNG?
#TAS / #ToolAssistedSpeedrun fans (because let's use those 512 characters and avoid namespace collisions 😛): are there streams / videos that focus on the reverse engineering / coding part of it all?