#SoloGameDev

Philip Rowlandsaceade@mastodon.ie
2026-02-14

The Steam playtest for Turscar Isle is now available for sign-ups! Get in, steal from a cult of spammers, and get out!

And tell me what a foul tech-heretic I am for instigating theft against the faithful worshippers of the god of deceit Turscar.

store.steampowered.com/app/431

#indieDev #soloGameDev #stealthBasedGames #indieGame

Philip Rowlandsaceade@mastodon.ie
2026-02-09

Had to split a level in Turscar Isle into two parts for performance reasons, so I recorded myself doing that.

youtube.com/watch?v=ZZDZl40_6G8

#soloGameDev #indieDev #gameDevLog #godotEngine

2026-02-06

Got back into #gamedev a bit recently and this is one of the most wholesome bugs I've ever encountered. #signeddistancefunction and #raymarching is so exceedingly bodacious, we can have accidental shadows on our debug #octree grid lines.

#sologamedev #solodev #indiedev #vulkan

visualizing my buggy octree code in style with ray marching and signed distance functions.
Philip Rowlandsaceade@mastodon.ie
2026-02-05

Big Head Mode is utterly useless and pointless, but I just *have* to add it to any game I work on!

#indieDev #gameDev #soloGameDev #sillyThings

A screenshot from my work-in-progress stealth game, Turscar Isle. I've enabled Big Head Mode, causing this cultist's head to swell up to three times normal size.

This serves no purpose in the game, but I find it too funny to miss.
Philip Rowlandsaceade@mastodon.ie
2026-01-28

Me, trying to get my player character to climb into a vent without falling out of the map:

Why do I even have this --lever-- feature?

#gameDev #soloGameDev

Lenswalkerlenswalker
2026-01-22

Just shipped a small but impactful UX improvement: you can now share discoveries directly from the scan result screen. One tap instead of five.

It's the little things that make a game feel polished.

Philip Rowlandsaceade@mastodon.ie
2026-01-15

The Steam page for my next game, Turscar Isle, is up and running!

Sneak onto an island held by a cult of spammers and steal everything they haven't nailed down!

store.steampowered.com/app/431

#stealthGames #firstPersonStealth #godotEngine #indieDev #soloGameDev

Philip Rowlandsaceade@mastodon.ie
2026-01-05

Version 0.9 of the demo of Turscar Isle is now out on itch.io. Bug fixes, new features and effects.
TODO: create Steam page.

Turscar Isle Demo: 0.9 aceade.net/2026/01/05/turscar-

#IndieDev #SoloGameDev #StealthBasedGames

Making a game in GDScript is already slow. Converting it to C# makes it even slower.
Even if it won’t be finished on the original schedule, I’ll keep going until it’s done.

#indiegame #soloGameDev #godotengine

Philip Rowlandsaceade@mastodon.ie
2025-12-21

Finally got my first review for Turret Baffler, and it's a positive one!

store.steampowered.com/app/346

#indieGame #stealthGames #soloGameDev

Philip Rowlandsaceade@mastodon.ie
2025-12-17

The #itchIOWinterSale is now on, so Turret Baffler is 80% off until the 5th of January!

Pick your spot and clear a path through cameras, laser tripwires, automated turrets and corporate goons so you can find out what the Borflaw corporation is up to!

aceade90.itch.io/turret-baffler

#indieGameDev #soloGameDev #stealthGames #firstPerson #godotEngine

Cyrille (PSYKO Arts)psyko_arts
2025-11-16

Quel meilleur jeu que Wind Waker pour aborder le cel shadding ? J'ai toujours aimé ce jeu et ce sera certainement la direction artistique que je vais suivre.

Jestercraftjestercraft
2025-11-11

Shipping 24 Games in 24 Months - Game #3 here we go!

Autobattler, survival, roguelike card game

Runewood: Hundred Nights Steam page is open!

store.steampowered.com/app/416

Jestercraftjestercraft
2025-10-30

I made a game about my . It's a visual novel and it's coming out tomorrow on Steam.

Wishlist here: store.steampowered.com/app/332

Philip Rowlandsaceade@mastodon.ie
2025-10-27

It's not quite a horror game, but Turret Baffler is 75% off for the #SteamHalloweenSale !

Get your partner past cameras, laser tripwires and guards to figure out what the Borflaw company are doing in a sealed-off industrial district.

store.steampowered.com/app/346

#stealthGames #firstPersonShooters #indieDev #gameDev #soloGameDev #irishGameDev

Philip Rowlandsaceade@mastodon.ie
2025-10-22

Turscar Isle is now at v0.5, featuring a proper Game Over cutscene, the ability to move dead spammers around, and a save/load mechanism.

aceade90.itch.io/turscar-isle

Changelog: aceade90.itch.io/turscar-isle/

#stealthGames #godot #soloGameDev

A gloomy island rises from the foggy sea. Above the buildings on the surface are the words "Turscar Isle".
Philip Rowlandsaceade@mastodon.ie
2025-10-20

Who just spent an hour throwing log messages into everything to figure out why a button was doing nothing, only to find he hadn't assigned the pressed() signal in Godot?

Not me. Not at all. Nope. Nah. nope.avi...

#gamdev #godot #pebkac #soloGameDev

Jestercraftjestercraft
2025-10-11

Explaining the SUPER EFFECTIVE system in my first game: Seeker Quest

Jestercraftjestercraft
2025-10-06

I just released my first game for the 'Making 24 Games in 24 Months' and the Post-Mortem is now available through my Patreon

Patreon.com/Jestercraft

Philip Rowlandsaceade@mastodon.ie
2025-10-02

New devlog video for Turscar Isle: youtube.com/watch?v=4O_V1qEv0h

New tutorial layout, throwing items, adjustable brightness/contrast/mouse speed, and different footstep noises on different surfaces!

#gameDev #soloGameDev #stealthGames #godotEngine4 #irishGameDev

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Server: https://mastodon.social
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