#GameEngineDev

Kenzel K. DsouzaKenzKD
2026-01-21

Simple Vulkan Renderer in C++ : Low-Level Graphics

This Simple Vulkan Renderer was made by following the Vulkan Tutorial series by BrendanGalea : youtube.com/playlist?list=PL83

Rin3dRin3d
2025-08-23

Finally feel ready to publish my blog post about Bevy's editor for Bevy's fifth bday! Consider giving it a read!

rinoxide.substack.com/p/bevys-

2025-08-20

Is there any benefit to using meshlets if I'm not rendering huge amounts of triangles?

#rust #gamedev #gameenginedev #rendering #vulkan

Angelo Theodorou :amiga:encelo@mastodon.gamedev.place
2025-06-18

I’ve added support for a bunch of environment variables that you can set to override any run-time value in your nCine AppConfiguration.

Things like fullscreen mode, VSync, output audio frequency, the data path, the log file name, and much more.

github.com/nCine/nCine/wiki/Ap

#nCine #GameDev #OpenSource #IndieDev #SoloDev #SoloIndieDev #GameEngineDev

2024-12-22

Engine devs, what's a good way to separate transparent textures from opaque ones? I know I could add a "transparent" flag to the texture, but that could lead to user error. Is there a better way?

#gamedev #GameEngineDev

New website design for Taylor has now gone live! This now includes RSS/Atom support since I didn't realise my blog didn't already have that!

taylormadetech.dev/

I am open to, and would love, constructive critisism as I'm not much of a designer.

#GameEngine #IndieDev #GraphicDesign #GameEngineDev #Ruby

A screenshot of the Taylor game engine website redsign. The header now contains a nice blue to purple to orange with more legible font everywhere
[𝚜𝚒𝚍𝚗𝚎𝚢𝚜𝟷@~/𝚜𝚛𝚌]$:blinking_cursor:​Sidneys1@infosec.exchange
2024-09-11

In case anyone was looking for the shittiest possible Canvas2D game engine, I have created "Merlin"!

As of yet there is no documentation, but it's architectural based on XNA. Enjoy! Internet points to whomever can tell me why it's named Merlin. ;)

github.com/Sidneys1/Merlin

#GameEngineDev #gameengine #HTML5Canvas #hotpotatolicense

2024-07-02

Just watched the simondev video on Radiance Cascades. Fell into a small rabbit hole that caused me to watch the talk from the Exile dev who created the technique, and read through a 2d implementionation of it on a GitHub gist.

Makes me want to implement it in my rust engine, but maybe I should tackle shadow mapping and basic PBR materials first lmao

#rendering #gamedev #GameEngineDev

🪴 eden 🪴RyukoRazz@meow.social
2024-04-02

(⚠️ No alt text, but post contents fill the gap just fine.)

I spent the day working on adding IQM model support to WinterEngine, and bringing back MD3. Final step in this model nonsense will hopefully be a bespoke format custom built for the engine with a conversion tool that supports a bunch of other formats.

currently just struggling with why despite having perfectly valid vertex buffer data, none of the other meshes in the gort model are being drawn. Or well they are being drawn but nowhere near remotely correct from the looks of it in RenderDoc.

which is really weird because I opened the IQM in an IQM viewer and all the parts are there and drawn properly. So it's definitely something on my renderer end.

#technology #gameenginedev #3d

🪴 eden 🪴RyukoRazz@meow.social
2024-03-30

oh uh uh uh forgor this account exists for a minute.

Got sick and tired of not being able to find the right engine, or having to deal with corporate nonsense with Unity or Unreal. So I'm making my own! it's actually at the point of usability right now as it can do a lot of basic rendering and object management.

github.com/Team-Fennec/WinterE

#gamedev #gameengine #gameenginedev #csharp #3d

A 3D model of text that says ERROR, rendered with a blue texture.A 3D low poly model of a strawberry on a solid colored background.
2024-02-26

What if the game engine had...vertical tabs? 🤔 [WIP]

#gamedev #indiedev #gameengine #gameenginedev #qt #qt6

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