#oscilla demo of using the live console with the audio() now with SVG waveform visualisation and multiple playheads #livecoding #interactivescore #graphicnotation #experimentalmusic
#oscilla demo of using the live console with the audio() now with SVG waveform visualisation and multiple playheads #livecoding #interactivescore #graphicnotation #experimentalmusic
latest addtion to oscillas "session layer" (the stuff musicians add on top of a score during preparation like markers text annotations etc) : network synced freehand annotations #oscilla #graphicnotation #musiccomposition - the real drawing / composing happens in inkscape but this is a handy no fuss layer of SVG direct in browser which can be shared live with other musicians or not - great for highlighting stuff in rehearsals
#projectcreep feature of the day - i
got some basic #livecoding features working in #oscilla - its fun to live code graphic notation / OSC ! demo later... first i play some more :)
#multitouch #osc controller drawn in #inkscape rendered in #oscilla - with sequencing :) #score-as-instrument - docs now off github and moved to #kompot https://oscilla.kompot.si/docs/controlXY/
sometimes i dont know when to stop... #improvisation #music over-engineered network timer to the rescue! - #technologywillsaveus from endless #improv ;) #oscilla https://robcanning.github.io/oscilla/docs/timers/
now #oscilla is back on Kompot, my friendly local git host https://git.kompot.si/rob/oscilla thanks to @celesteh for the reminder to get off github :) and to @g1smo and @kompot for the help
#oscilla #animatedscore #musiccomposition ...been working on signal flow - now things can send and receive like with pure data / max patch cords but in oscilla DSL - so animation can modulate sound parameters #OSC can control animation etc. #feedback possibilities :) also OSC in can now access all published parameters https://robcanning.github.io/oscilla/docs/control-and-modulation/
just working on this feature in #oscilla - i just extended the object2path object to have a trig:touch mode - this is cool because it means it is possible now to design OSC controllers in #inkscape for use in Oscilla https://robcanning.github.io/oscilla/docs/cue_o2p/