#learncpp

Core C++corecpp
2024-09-13

💡 Attention C++ beginners! Core C++ 2024 has a track just for you. Level up your skills this November in Tel Aviv. corecpp.org

2024-08-14

Just been learning about using Signed Distance Fields for sharp scaled font rendering.

Raylib has a built-in feature for creating SDF font atlases, letting you GPU render SDF font textures.

#gamedev #learncpp #askRodney

codeDude :archlinux: :neovim:codeDude@fosstodon.org
2024-07-03

#learncpp recommends to use #FiraCode fonts. It's awesome, nobody cares a lot of me. #Cpp

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codeDude :archlinux: :neovim:codeDude@fosstodon.org
2024-07-03

Let the programer fucks up
#Cpp #C++ #learncpp #programming

image/jpeg
2024-05-22

Just dropped a new post on setting up Unreal Engine 5.4 on macOS, including getting the right version of Xcode and working with VS Code as C++ editor.

Hope you find it useful!

rodneylab.com/unreal-engine-5-

#askRodney #learncpp #gamedev

2024-02-28

Been trying out C++ utility libraries useful for game development. There’s a few gems offering many features in Rust.

— fmtlib is fantastic for formatting like the Rust format! macro;
— dbg is handy for print debugging, outputting line # and source file.

#learncpp #gamedev

CppOnlinecpponline
2024-02-27

⏰⏰This is your last chance to register for two of our online C++ workshops that are running tomorrow with @PeterSommerlad & Mateusz Pusz ⏰⏰

All Workshop Registrations include access to the three day main conference (with 20+ C++ talk sessions!)

Read more at cpponline.uk/c-online-training

CppOnlinecpponline
2024-02-25

There is still time to register for our online C++ workshops - part of C++Online 2024

All Workshop Registrations include access to the three day main conference (with 20+ C++ talk sessions!)

cpponline.uk/c-online-training

2024-02-21

Been trying out Raylib and Flecs C++ game dev libraries, as prototyping tools, and also general game design learning.

Both have great docs and are beginner friendly.

Created an Arkanoid clone to try them.

#gamedev #learncpp

Arkanoid clone — screen capture shows red ball, which bounces off the window walls and occasionally collides with rows of yellow bricks arranged at the top of the screen, destroying them on contact.
CppOnlinecpponline
2024-02-18

If you're a recent graduate or current student of relevant field in software development, software engineering, computer science, robotics or other related fields, you can join us for C++Online for only £15! (+VAT)

cpponline.uk/registration/

Learn from industry experts, network with your peers and ask questions regarding anything you want to understand in more detail.

2024-02-14

Just dropped a new post on what I have learned about setting up an AI non-player character in Unreal Engine 5 using C++, as well as some fantastic learning resources for UE5 AI in general.

Hope you find it useful!

rodneylab.com/unreal-engine-5-

#askRodney #gamedev #learncpp

2024-01-24

Just dropped a new post on generating a compile_commands.json file for your Unreal project, opening up access to quick fixes, code completion and API documentation.

All thanks to the Clang LSP plugin for Neovim.

Hope you find the post useful!

#askrodney #learncpp #unrealengine

rodneylab.com/unreal-engine-wi

2024-01-22

Just dropped a new post on adding coverage tests to projects, showing:

— adding coverage with CMake and Catch2;
— running coverage in GitHub Actions; and
— how to run automatic coverage pushes to Codecov.

Hope you find it useful!

#askRodney #learncpp

rodneylab.com/cmake-coverage-e

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