#hazelightstudios

أخبار التقنيةTechNewsAR@mastodon.arabipro.social
2026-02-11

“جوزيف فارس” يؤكد عمله على تطوير لعبته الجديدة بعد نجاح Split Fiction VGA4A - اخبار العاب الفيديو
لعبة Split Fiction هي واحدة من ألعاب “جوزيف فارس المميزة” بداية من A Way Out ووصولاً إلى It Takes Two، واستمرارًا لهذه الرحلة المميزة، أكد المخرج “جوزيف فارس” أنه أخيرًا قد بدأ العمل على لعبة الاستوديو Hazelight القادمة، بعد نجاح المشروع الأخير. نشر “جوزيف فارس” صورة له على منصة X وهو يرتدي بدلة “التقاط الحركات”، … #Games #ألعاب # #HazelightStudios #ItTakesTwo vga4a.com/archives/304314

2026-02-10
2026-02-10

After the blinding success of Split Fiction, Josef Fares confirms Hazelight's next game is officially in development

fed.brid.gy/r/https://www.euro

Tom's Hardware Italiatomshw
2026-02-10

🎮 Hazelight sta già ideando un nuovo capolavoro dopo Split Fiction. Non si dorme mai nel mondo dei videogiochi! 🔥

🔗 tomshw.it/videogioco/hazelight

2026-01-30

Split Fiction film now has a script, and Sydney Sweeney is "hyped" about the adaptation

fed.brid.gy/r/https://www.euro

2026-01-29

Split Fiction: Erste Drehbuchfassung für den Film ist fertig - für mich schließt sich hier ein Kreis

fed.brid.gy/r/https://www.euro

Absolutegamer Magazineabsolutegamer
2026-01-16

Josef Fares di Hazelight ha dichiarato che l'azienda non sarà mai quotata in borsa, privilegiando le decisioni creative sui giochi rispetto alle metriche finanziarie.

👉 absolutegamer.it/josef-fares-h

2026-01-15

Split Fiction bleibt nicht lange Hazelights Top-Spiel, denn der Nachfolger soll noch viel besser werden

fed.brid.gy/r/https://www.euro

Josef Fares teme per il futuro dei giochi AAA: i titoli AA mettono in discussione il modello tradizionale

fed.brid.gy/r/https://www.gala

<img alt="Josef Fares teme per il futuro dei giochi AAA: i titoli AA mettono in discussione il modello tradizionale" class="webfeedsFeaturedVisual wp-post-image" height="1080" src="https://i3.wp.com/cdn.mos.cms.futurecdn.net/DnU9JBHNySMQqv5w2D7oyh-1920-80.jpg?w=1920&amp;resize=1920,1080&amp;ssl=1" style="display: block; margin-bottom: 5px; clear: both;" title="Josef Fares teme per il futuro dei giochi AAA: i titoli AA mettono in discussione il modello tradizionale" width="1920" /><p>Il regista di <em><span class="hover:entity-accent entity-underline inline cursor-pointer align-baseline"><span class="whitespace-normal">Split Fiction</span></span></em> e <em><span class="hover:entity-accent entity-underline inline cursor-pointer align-baseline"><span class="whitespace-normal">It Takes Two</span></span></em>, <strong><span class="hover:entity-accent entity-underline inline cursor-pointer align-baseline"><span class="whitespace-normal">Josef Fares</span></span></strong>, guarda con una certa preoccupazione all’evoluzione dell’industria videoludica, in particolare al futuro dei giochi AAA. Secondo il creativo, la crescente affermazione dei titoli di fascia medio-alta, comunemente definiti AA, potrebbe mettere in difficoltà il modello produttivo dei grandi blockbuster, incidendo sulle scelte di investimento e sul tipo di esperienze che verranno proposte ai giocatori.</p>
<p>In un’intervista rilasciata a <em><span class="hover:entity-accent entity-underline inline cursor-pointer ali
2026-01-14

Split Fiction and It Takes Two director Josef Fares doesn't see AI "taking over", but admits "who knows what happens in the future"

web.brid.gy/r/https://www.euro

2026-01-03
2026-01-03

1/2

Josef Fares the crazy mofo did it again. i love every single #game of them, but Split Fiction is peak so far. The amount of mechanics is insane, especially those last 30 min. It was an absolute blast playing with my friend. There are so many hints and love letters to other #games and movies. No idea how they gonna top that, but im sure they somehow do it and im already looking forward to what comes next.

#SplitFiction #HazelightStudios #games #gaming

2025-12-30

Eurogamer readers' top 50 games of 2025 - "It made me cry three times"

fed.brid.gy/r/https://www.euro

Nintendo Connectnews@nintendo-connect.de
2025-10-25

It Takes Two-Entwickler: „Wir haben uns stark an Nintendo und Mario orientiert“

Das gefeierte Koop-Abenteuer It Takes Two aus dem Jahr 2021 (Switch-Version: 2022) gehört zu den kreativsten Plattformer-Erlebnissen der letzten Jahre. Wie jetzt bekannt wurde, ließ sich das Team von Hazelight Studios bei der Entwicklung deutlich von Nintendo und insbesondere den Super Mario-Spielen inspirieren. Lernen von den Besten In der neuesten Folge des Podcasts KIWI TALKZ sprach Level Designer Filip Coulianos über die Entstehung von It Takes Two und die Einflüsse, die Nintendo […]

nintendo-connect.de/heimkonsol

Niket Kalianikettt7
2025-11-23

'm doing game design analysis this weekend, after replaying - It Takes Two by Hazelight Studios


In focus:
How do you design a game - that couples can use a therapy?

Core: Treat both the players equally.

Niket Kalianikettt7
2025-10-03

1/f tl;dr

How do you design a narrative fused co-op game ?

Niket Kalianikettt7
2025-10-03

1/e How to Make Players Feel for Their Characters?

Through backstories and relationships, you might empathize with characters

> But first playing together and then playing against each other, puts you in the shoes of your characters

where the tension actually feels real

Niket Kalianikettt7
2025-10-03

1/d Narrative games risk players feeling railroaded, how can that be avoided?

> Plot can be fixed, but choices like paths or dialogues or even side activities - add flavor without branching excessively

Something they learned from their previous game "Brothers"

Niket Kalianikettt7
2025-10-03

1/c How do you tell one story from two different points of view?

> Enter Leo’s aggressive style versus Vincent’s strategic choices, with dynamic resizing and collaborative QTEs

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