I've been sick for two days straight but took the opportunity to work on #lumae, which will probably be called #freightline now. I haven't had time to test it of course, but the added mechanics brings the game from a chess-like abstract into the realm of modern games. which, i should point out kinda breaks my goal. I want to make timeless #boardgamedesigns using basic assets and with rules you learn in less than a minute like my game #Crowns, or something like #Chess. But maybe that's okay...