π One of the more oddly tricky things to explain to rhythm game newcomers is the concept of note speed.
To people like me who have been playing rhythm games for years, the concept is as natural as breathing. But when we explain it to new and non-players, they get confused and we have to clarify that:
* It doesn't make the song go slower or faster.
* It doesn't change the tempo at which notes have to be hit.
* It spreads out the notes, making them easier to read.
* For advanced players, it allows them to time based partly on reaction instead of straining their concentration.
Even more than that, during the late 2000s, when speed modifiers were introduced to Guitar Hero, branded as "Hyper Speed" there were people who played the game but not other rhythm games who outright claimed that Hyper Speed is cheating. I think the confusion stems from how it's activated like a cheat code, even though its use doesn't disqualify scores, and was probably meant by the devs to be seen as a "power user option" rather than a cheat. Nonetheless it didn't stop these players from calling Hyper Speed a cheat simply because it made the game easier, and while it does, it's not in the same way as a "hit every note automatically" theoretical cheat, you still have to Hit The Notes.
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