#ProjectZwilling

Sabaku | DEMON TIDES FEB 19!sabakudoesart.bsky.social@bsky.brid.gy
2026-02-07

Working on some crafting recipies for #ProjectZwilling, made a Mortar with legs #gamedev #pixelart

pixelart that shows a mortar with little metal legs
Sabaku | DEMON TIDES FEB 19!sabakudoesart.bsky.social@bsky.brid.gy
2026-02-05

smoll updates are updates! Since I'm trying to finish some pxlillustrations it's time to figure out of I still like the concept art. I think the new hair makes her look much more like one imagines a classical Gretel #ProjectZwilling #conceptart #gamedev

Conceptart showing the same character (a girl in a dirndel and pigtails) with two different variants of braids
Sabaku | DEMON TIDES FEB 19!sabakudoesart.bsky.social@bsky.brid.gy
2026-01-31

After a lot of building system I'm spending more time with targeted content creation for the first part of the game! Here are some dialogue writing shenanigans. #gamedev #screenshotSaturday #ProjectZwilling #madewithunity ko-fi

Screencap from the game "Project Zwilling" showing the dialogue screen with some text and a character portrait on the left. On the right is a screencap from a unity tool for writing said dialogue
Sabaku | DEMON TIDES FEB 19!sabakudoesart.bsky.social@bsky.brid.gy
2026-01-14
screencap of small pixelart sprites showing characters from "Project Zwilling". One is a big animalistic looking character with long ears and one is a small girl character in a dress. The animalistic character is basically double the size.
Sabaku | DEMON TIDES FEB 19!sabakudoesart.bsky.social@bsky.brid.gy
2026-01-10

#Screenshotsaturday #gamedev Expanding the Clinic Garden Area One Area in #ProjectZwilling will be a Clinic, that has a big herb garden to explore. There are also a few other things to explore, the further you progress into the game.

Screencap from inside the Unity Game Engine, showing the whole area of my game from far away.
Sabaku | DEMON TIDES FEB 19!sabakudoesart.bsky.social@bsky.brid.gy
2026-01-03

#ScreenshotSaturday #gamedev New Area for #ProjectZwilling! New Tilesets for the Gemini Tileset too! ko-fi

Screnshot from inside pixelart programm Aseprite, showing a scene inside a big hollow tree + on the right side a sprite sheet fitting for that scene
Sabaku | DEMON TIDES FEB 19!sabakudoesart.bsky.social@bsky.brid.gy
2025-12-05

I'm still a little bit under the weather because of the flu, but I took the time yesterday and sat down to make some hover sprites for the Icons in the Puzzle View. #gamedev #projectzwilling

Sabaku | DEMON TIDES FEB 19!sabakudoesart.bsky.social@bsky.brid.gy
2025-11-16

Seems like there is a massive crisis in the games industry where AAA forgot how Placeholders are supposed to look like, so I thought I would give a demonstration (feel free to quotetweet with your gamedev placeholders) This is how placeholders in #ProjectZwilling look like

a screenshot showing placeholder maps for the game Project Zwilling. The locations are roughly drawn white on black sketches that only roughly show the structure of the placesa screenshot showing a location in the game 'Project Zwilling' with a placeholder fountain graphic
Sabaku | DEMON TIDES FEB 19!sabakudoesart.bsky.social@bsky.brid.gy
2025-11-11

#ProjectZwilling puzzle screens can now be expanded with more visuals, like in this case the lower half of the candle to give the puzzle more context. Also possible: Animations or skripts, triggered if you reach certain progress thresholds. I *will* use this to scare myself and others #gamedev

Sabaku | DEMON TIDES FEB 19!sabakudoesart.bsky.social@bsky.brid.gy
2025-11-08

A whole lot of organizing today! Here is an official ko-fi update post about Project Zwilling now being part of the Fabraz Producer Program #gamedev #indiedev #ProjectZwilling ko-fi.com/post/Sabdate...

Sabdate #9 - "Zwilling" is now...

Sabaku | DEMON TIDES FEB 19!sabakudoesart.bsky.social@bsky.brid.gy
2025-10-06

Digital to Pixelart Pipeline (Concept for Project Zwilling #gamedev #pixelart #ProjectZwilling

An image consisting of two parts, on the left is the digital black and white conceptart of a goat like fantasy creature, the limbs spread out like they are lying on the ground with the eyes and mouth wide open like in shock. On the right side is the same image, but on a far smaller resolution and in a pixelart style with a white, yellow, light blue color scheme
Sabaku | DEMON TIDES FEB 19!sabakudoesart.bsky.social@bsky.brid.gy
2025-09-20

Cool news! @chrisscheidig.bsky.social sucesfully implanted the text- and translation system into #ProjectZwilling and I can now work parallel on multiple languages (right now german, english and for learning purposses esperanto) #gamedev #indiedev #screenshotsaturday

Sabaku | DEMON TIDES FEB 19!sabakudoesart.bsky.social@bsky.brid.gy
2025-09-17

makíng placeholders for my maps for #ProjectZwilling right now #gamedev #indiedev

a photo showing the screen of a graphic tablet on the right an a paper notepad on the left. The paper shows sketches of room layouts with some scribbled details and the scren on the right shows a rough pixelart placeholder for one of the rooms
Sabaku | DEMON TIDES FEB 19!sabakudoesart.bsky.social@bsky.brid.gy
2025-08-30

While solving puzzles you will create a multitude of medicines or other liquids, that will be filled into various vessels ko-fi #screenshotsaturday #gamedev #ProjectZwilling #pixelart

various pixelart illustrations of different bottles, cattles and pots with animal designs incorporated on a completely black background.

From left to right: 
A test tube looking glass vessel with a bottle top in form of a little frog.
A glass flacon shaped like a birds skull with a crown as a bottle top.
A white teapot shaped like a cat that is lifting one of its paws, with the lower body turning into the tail of a fish, the top is shaped like a crown.
A sturdy locking round clay pot mimiking some parts of a toad, with big round eyes and toad feet crossed in the front.
Sabaku | DEMON TIDES FEB 19!sabakudoesart.bsky.social@bsky.brid.gy
2025-08-16

#screenshotsaturday #gamedev #projectZwilling #pixelart I'm working on an introductionary scene for this character! from left to right: Ingame sprite > in dialogue sprite > concept art ko-fi

A screencap, showing different versions of the same picture: A hunched over half-human-half-bunny creature with long ears, a long-ish face and wide opened eyes. The creature looks over its shoulder with an intense staring look in their eyes. They are wearing a long tunic and have long white wavy hair. 
From left to right, the same image is executed as a tiny pixelart sprite, a not yet finished bigger pixelart portrait and a digitally sketched concept art version
Sabaku | DEMON TIDES FEB 19!sabakudoesart.bsky.social@bsky.brid.gy
2025-08-15

#gamedev #indiedev #projectZwilling Still obsessed with the transitions we made

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