#HapticVest

Raccoon๐Ÿ‡บ๐Ÿ‡ธ๐Ÿณ๏ธโ€๐ŸŒˆRaccoon@techhub.social
2025-12-03

I think we're seeing the final major iterations of #VirtualReality Controllers, and #VR #technology is about to hit that maturity point where there isn't much else to do beyond making what's there better.

Unless someone comes up with a groundbreaking new way to do input with them, #VRControllers will condense to buttons / sticks that you attach to your hands (either literally just half a #gamepad on a strap or harnesses for your fingers that push back) and cameras on the headset and in the room do #FingerTracking, #FullbodyTracking, and #FaceTracking. In other words, the designs where you actually hold controllers or attach extensive trackers to your body are kind of dead, aside from maybe #SlimeVR being marketed for a while longer as a way to improve that tracking and compensate for occlusion issues.

After that, attaching stuff to your body will be all about #haptic feedback, like a #HapticVest or a #gigglepuck.

The rest will be #software for #VRExperiences like #Resonite and #VRChat.

nerdaxicnerdaxic
2023-10-18

348 days later and my OWO Gaming has finally arrived! ๐ŸŽ‰ Took a leap of faith with that "trust me bro" funding, and so far, it's paying off. Next up: Setting it up, giving it a test, and syncing it with my avatar. Let the haptic adventures begin! ๐Ÿ•บ๐ŸŽฎ

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