Also as my project grows I do get more strange issues with Godot.
I do use VSCode as an editor cause I'm used to it. Running this on a Windows machine and sometimes if I make changes on a script and start the debug via the Godot Editor, my script is getting reset to the previous state.
It's not that big of a deal because you can simply undo the changes, but still annoying if something breaks and that is the cause.