#FlareRPG

Justin Jacobsdorkster
2025-11-29

Flare 1.15 is going to be the first version that supports procedural generation of maps and loot. The Empyrean Campaign will be getting a new dungeon, the Iron Labyrinth. It's a good place to find the new, powerful "Mastite" items

Justin Jacobsdorkster
2025-09-28

I finally got around to updating the female hero sprites. Thankfully, most of the hard work (lighting, textures, etc) was done for the male sprites.

In the same vein, I've come close to completing the NPCs as well. They now have 8 directions, instead of just facing east or south.

Flare character select screenNew female NPC design, an enchanter with a blonde ponytail and staff.A red-headed knight NPC with a beard and green cloak. Replaces the old knight sprite that lacked a Blender source file.The goblin trader, re-textured for the new art-style.
Justin Jacobsdorkster
2025-09-22

It's a little thing, but these boulders previously didn't have a "death" animation. So they would just kind of disappear.

With the art refresh, they now crumble as one would expect. All thanks to Blender's particle and physics systems. We really are blessed to have such and incredible tool for free.

Justin Jacobsdorkster
2025-09-20

Getting back to Flare dev after taking a bit of a break for the summer (Umamusume hit me like a freight train).

The "HD" art is getting there. I finished the rest of the snow tileset today, so that means all the original tilesets are complete.

I've also made an in-engine map generator. The system places pre-built "chunks" connected by "links". I plan to use this for a new dungeon in v1.15. Accessible from the start, but ties into the main story later.

Screenshot of a snow-themed area in Flare.Example of a procedurally generated map in Flare.
Justin Jacobsdorkster
2025-09-20

RE: mastodon.social/@andrewteo/115

Extremely exciting to see something built with take shape.

Andrew's been doing a fantastic job of pushing the boundaries of the engine. It's been pushing me to adapt new features and improve performance in way that I might not otherwise if I was just working on the Empyrean Campaign.

Justin Jacobsdorkster
2025-06-21

Also been tackling the snow tileset. It's basically structured the same as the grassland set, but rubberduck made several tiles that are exclusive to this set.

Justin Jacobsdorkster
2025-06-21

Getting back into updating Flare's assets. Added animated water to the grassland tileset, which I think turned out even better than the cave tileset's water. Though, maybe still a little too dark?

Elena ``of Valhalla''valhalla@social.gl-como.it
2025-05-30

Those who know, know

#StickerStandard #flarerpg

an hexagonal sticker with the flare logo and the words “I earned redemption and all I got was a lousy Cloth Shirt (level 1)
Justin Jacobsdorkster
2025-05-17

Grassland tileset is coming along nicely. I've yet to animate the water tiles, though.

In-game screenshot of Flare, showcasing the "grassland" tileset.In-game screenshot of Flare, showcasing the "grassland" tileset.
Justin Jacobsdorkster
2025-05-09

Fairly busy week, but I was able to patch up our sprite sheet packer tool to support multi-image Flare animation files.

This was essential, because the wyvern and minotaur images are huge. Each of their actions is 8 frames, which is already more than a lot of the other creatures. Unpacked as a single sheet, they're each over 20K pixels wide! My target for images is <4096px square to support (relatively) older gfx cards. I can hit that goal if each action is its own file.

Justin Jacobsdorkster
2025-05-05

Wyverns and minotaurs are now in the new scale. Roughly around the half-way point now. Here's the progress:

- Player: 64/129
- Enemies: 15/26
- NPCs: 0/8
- Loot: 38/38
- Menus: 30/37
- UI widgets: 14/15
- Power VFX: 11/25
- Map tilesets: 2/4

Flare screenshot showing different elemental wyverns.Flare screenshot showing some minotaurs wandering about.
Justin Jacobsdorkster
2025-05-03

Cave tileset is just about done. Something fun I thought I'd try is animated water. There are already 28 unique water tiles, so I wanted to keep the frame count as low as possible. I think I got decent results with 2 frames.

Justin Jacobsdorkster
2025-04-26

One of the trickier assets to migrate has been the blast animation for the Burn spell. It (like most VFX) is fairly emissive and has a transparent background, so the alpha gets messed up. There's the "Alpha Convert" node, but that doesn't completely fix it. Then, the fire/smoke particles were drawn as "halos", which no longer exist in EEVEE or Cycles.

I think I managed to get pretty close to the original look.

Justin Jacobsdorkster
2025-04-20

A late . Loot drop animations are ported over now. Though there's still texture work needed for some. And maybe the gold drop coins are too big? The looked fine at the lower scale, but they seem out of scale with the player now.

Justin Jacobsdorkster
2025-04-14

Skeletons and antlions are now rendered in the higher scale. Also continuing to experiment with the textures and lighting.

The antlions were particularly tricky, since their texture was colored mostly through specular lighting, which didn't translate well to EEVEE. Since I had to create from scratch, I decided to go for a two-tone look.

Justin Jacobsdorkster
2025-04-07

A few months ago, I began to update the art assets of . The current assets are designed for 480p, and I want to at least support 1080p.

Some key points:
- Transition from Blender internal to EEVEE
- Fix mesh/anim mistakes
- UI done in Blender this time
- 3x scale for world, 2x scale for UI
- Everything is scripted (with Python)

It's been a lot of work so far, and there's still much to do. My goal is to finish by the end of 2025.

Reworked Flare title screenIn-game screenshot with menus openNew UI art for configuration menu
Justin Jacobsdorkster
2023-08-23

If you've played , you've seen Justin Nichol's artwork.

He's currently running a Kickstarter for VOID, a CC-BY-SA 4.0 licensed cooperative card game. Show him some love if you're into tabletop stuff.

kickstarter.com/projects/freef

RedAndFoxy :arch:RedAndFoxy@fosstodon.org
2022-11-20

accidentally stumbled into a Open source project today thats somewhat dated now, with consistent updates. A game called flare, however im unsure what the modding for the game looks like at the moment, or how documented the modding scene for Flare are. If anyone has any experience with #Flare / #FlareRPG please let me know.

Elena ``of Valhalla''valhalla@social.gl-como.it
2022-09-02
I've written my name in blood on the book of the dead.

This means it's time to turn off the PC and go to sleep, right?

#flarerpg

Client Info

Server: https://mastodon.social
Version: 2025.07
Repository: https://github.com/cyevgeniy/lmst