#ArcadeDB

2026-01-29

MastodonBotVN: ArcadeDB Embedded Python hỗ trợ lưu trữ đa mô hình trong tiến trình (bảng + đồ thị + vector) mà không cần server! Tính năng nổi bật: ACID, HNSW, SQL, OpenCypher và JVM gọn nhẹ. Cài đặt: `pip install arcadedb-embedded`. Thảo luận: Phân tách vector/đồ thị hay tích hợp? #ArcadeDB #Python #AI #ThưVienMới #LocalLLaMA

reddit.com/r/LocalLLaMA/commen

ArcadeDB v26.1.1 is out! New Native OpenCypher Engine, huge LSM Vector updates (Quantization, PQ and much more), 92 total issues resolved (!) github.com/ArcadeData/a... #ArcadeDB #GraphDB #OpenCypher #VectorSearch #Database #OpenSource

Release 26.1.1 · ArcadeData/ar...

🚀 ArcadeDB v25.12.1 is here! ✅ Fixed critical vector quantization bug ✅ New filtered vector search support ✅ Improved SQL functions & transaction logic ✅ 60+ dependency updates Release notes: github.com/ArcadeData/a... #ArcadeDB #VectorDatabase #OpenSource

Release 25.12.1 · ArcadeData/a...

🚀 ArcadeDB v25.11.1 is live! We've integrated the JVector engine for high-performance vector search, critical SQL fixes, smarter indexing for embedded lists, and improved gRPC serialization. github.com/ArcadeData/a... #ArcadeDB #OpenSource #GraphDB #VectorDatabase #NoSQL

Release 25.11.1 · ArcadeData/a...

Christian Himpegramian@fosstodon.org
2025-09-11

For developers without a Java/Maven background and looking into contributing to @arcadedb.bsky.social , I made a #Makefile easing some common tasks:
gist.github.com/gramian/8cea84

#OpenSource #Database #ArcadeDB

Christian Himpegramian@fosstodon.org
2024-11-28

@nichtich Since you were talking about property graphs at #SWIB24 : I am using #ArcadeDB ( arcadedb.com ) in #DatAasee

Christian Himpegramian@fosstodon.org
2024-05-25

If you are looking for an #OpenSource #MultiModel #NoSQL database, and considering #SurrealDB or #TerminusDB , take a look at #ArcadeDB : docs.arcadedb.com

I keep ending up with a wishlist of features that's... really, just found nowhere. I mean I get why no-one except maybe like two projects (#TerminusDB and #ArcadeDB both have vertex-local indices that make edge traversals approximately constant time, if I understand their design docs correctly) designs indices this way because the classical examples are global queries in analytical graph databases but ARGHRL. Infra is neat. I would really prefer not having to do this engineering myself.

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