Figuring out a model for a stochastically flat D16 / hexadecimal dice.
This is a truncated sphere with face positions determined by minimum energy surface-confined electrostatic repulsion calculation iterated until zero calculable difference occured in point positions.
All faces are circles of equal diameter.
It does means that there is no definite uppermost face when one face is on the deck. So... each numeral has a decimal point which is positioned to be uppermost when its opposite number is down against the table.
Still need to adjust numeral emboss depth for equal volume removed but that's down in the weeds with regard to fairness.
#Dice #Randomness #Chance #TTRPG #3DModelling #Hexadecimal