Rick van der Meiden

Programming and stuff

Rick van der Meidenkwikrick
2026-01-12

@dirtycommo definitely doable if you have the right tools on the old machine itself. Assembler or basic interpreter, sprite editor, music tracker. Or create your own tools, as was common in those days.

Rick van der Meiden boosted:

I have released LLama2.c64 - an LLM running on a C64 with 2MB REU. It runs the Llama2 LLM architecture, using the tokenizer and weights from the Tinystories 260K model.

It's a storytelling model that tries its best to spin your prompt into a story, as if told by a kindergarten child. It will generate one output token about every 8 minutes.

github.com/ytmytm/llama2.c64

#c64 #ai #gpt #llama2

Prompt: There was a
Output: There was a big car who lived in a big tree. The car was being a little girl named Lily. She had a car with a big ball and she wanted to play with it. She went to the parkModel information screen and parameters for transformer inference: temperature, top-p, output tokens. The estimated time to generate 60 tokens is about 8h
Rick van der Meiden boosted:
2025-04-04

So I somehow managed to cram the ground rendering routine into Combat Chopper.
Textures are very much work in progress.
#pico8

Rick van der Meiden boosted:
2025-03-29

I combined the "Whiplash Taxi" and "Combat Chopper" ground drawing code, and the result seems okay.
It has a few artifacts, and would benefit from some optimisation and better textures.
#pico8

Rick van der Meiden boosted:

Thought it about time I finished a game instead of having several *coming soon* games. So here we go ...
#GameDev #Pico8 #Retro #Remake #Repton #BBCMicro #Puzzle
minionsoft.itch.io/repton

Rick van der Meidenkwikrick
2025-03-18

@pavilion Gorgeous, I love it.

Rick van der Meidenkwikrick
2025-03-15

@jdyer I love text adventures, but one thing I don't miss about old text adventures is fighting with the text parser to find the right phrase.

Rick van der Meidenkwikrick
2025-03-13

Swirls for getting better.

poke(0x5f54,0x60)
cls(0)
c={9,8,14,15}
k=16
::_::
fillp(0)
sspr(0,0,128,128,48,48,32,32)
fillp(band(rnd(-1),-1)+0x0.f)
sspr(4,4,120,120,0,0,128,128)
for n=1,k do
p=(n+time())/k circfill(64+32*cos(p),64+32*sin(p),2,c[1+n%#c])
end
flip()
goto _

Rick van der Meidenkwikrick
2025-03-12

@arstechnica it would be a terrible waste if these stop working. There is too much electronics dumped all over the planet already. There's nothing wrong with the hardware.

Rick van der Meidenkwikrick
2025-03-10

@hawthornbunny Nice game. Congratulations.

Rick van der Meidenkwikrick
2025-03-10

The GIF looks awful on this Mastodon server. See all the glorious pixels: lexaloffle.com/bbs/?pid=163514

Rick van der Meidenkwikrick
2025-03-10

My first postcart. 292 characters.

<code>
::_::cls()w=cos(time()/9)w*=w
a=63p={a,0,0,a,a,a,0,0}for n=1,30do
s={1,-1,-1,1,1,1,-1,-1}for m=1,4do
r={}for i=1,8do
r[i]=p[i]*s[m+(i-1)\4]+64end
for i=1,4do
line(r[i],r[i+4],r[i%4+1],r[i%4+5],1+w*7)end
end
q={}for i=1,8do
q[i]=p[i]*(1-w)+p[i+1-((i%4)==0and 4or 0)]*w
end
p=q
end
flip()goto _
</code>

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