@SpookyDoom @godotengine
The ecosystem around Godot helps a lot of people learn it, and learners go look for all kinds of resources, so I do not think this is something that would affect traction of the project:
Whether people go to the official docs or Brackeys or GDQuest or Heartbeast or Firebelley to learn, they do learn and use Godot and this does promote Godot.
Don't get me wrong, official resources can of course have benefits: controlling Godot's branding, curating learning material, improving docs UX... but I'm sure the team behind Godot knows from the experience of Blender and their own that:
1. They have to pick their battles
2. The educational needs of people are nearly endless
3. Something like GDQuest is a ton of work (and cost). It takes a team dedicated full-time to education.
1. is probably most important for the project.
That said we're open to collab if Godot ever wants to do something big with education (without Godot having to shoulder the massive workload or cost).