GDQuest
2025-12-22

We made this free and open source app to help people take their very first steps with coding. It's been used a lot in middle schools, high schools, and online. It's part of the Godot docs' getting started series.

I left it to rest for a while as we focused on building our curriculum and platforms. Now I'm working on it again to improve it incrementally. The next version drops in January and will improve clarity for lessons where newcomers struggle the most.

2025-11-30

@bloodaxe Thank you for your support! I wish you the very best with your learning.

2025-11-17

@SpookyDoom @godotengine

Sure, you're right that official docs should be a reliable reference. The Godot docs are already quite extensive and accurate for that purpose. They could always be improved in style and structure, for sure. It's not easy with the way it works currently, as a crowdsourced effort: on the limited availability of benevolent contributors, there's a lot of energy spent on coordination.

Regarding traction or docs being the first line when working with software, actually most developers don't mainly use documentation to learn. Even when it's great and easily accessible. Many people look for tutorials, videos, and courses first. Node Essentials' great but actually niche.

If we're talking about what would actually help grow Godot's user base and the quality of contributions, an official, very comprehensive education portal would be great. A place where you'd ensure quality, curation, internationalization, or even teach the open-source mindset and what people should expect of the project.

2025-11-16

@SpookyDoom @godotengine

The ecosystem around Godot helps a lot of people learn it, and learners go look for all kinds of resources, so I do not think this is something that would affect traction of the project:

Whether people go to the official docs or Brackeys or GDQuest or Heartbeast or Firebelley to learn, they do learn and use Godot and this does promote Godot.

Don't get me wrong, official resources can of course have benefits: controlling Godot's branding, curating learning material, improving docs UX... but I'm sure the team behind Godot knows from the experience of Blender and their own that:

1. They have to pick their battles
2. The educational needs of people are nearly endless
3. Something like GDQuest is a ton of work (and cost). It takes a team dedicated full-time to education.

1. is probably most important for the project.

That said we're open to collab if Godot ever wants to do something big with education (without Godot having to shoulder the massive workload or cost).

2025-11-15

We've been working on something special for you, GDLibrary: a completely free library for Godot devs

Think of it as your go-to place whenever you need help: tutorials, guides, a glossary to look up terms, and open source demos and assets to use in your games!

Here's a quick peek at what's coming.

2025-09-29

GDScript Formatter can reorder your GDScript code for you!

Signals and variables first, then built-in Godot functions, then public and private custom functions, etc. It follows the official style guide.

It's open source, written in Rust, and runs fast.

Give it a try: gdquest.com/library/gdscript_f

2025-09-27

@kilznah Looking forward to seeing your progress! Don´t hesitate to @ mention me on every post and to share screenshot of your creations, I´d love to see what you'll make!

2025-09-24

@ZoidbergForPresident Ideally we'd have a built-in formatter. We sponsored work on an official gdscript formatter a couple years back ( github.com/godotengine/godot/p ) but ran out of budget to complete it ourselves.

One issue is making this in Godot is easily an order of magnitude more work than with the rust technology we're using. This technology wouldn't be included in Godot, it's too big of a dependency to add to Godot's core.

Now the good thing about having a community project is that we can really quickly release and update!

2025-09-24

@warriormaster It works on Windows, macOS, and Linux, x86/x64 and ARM. See gdquest.com/library/gdscript_f for the main downloads

2025-09-23

We made a new GDScript Formatter for Godot 4, written in Rust: gdquest.com/library/gdscript_f

It runs fast enough to use on every save on a laptop.

Please give it a try, and let us know if you encounter any issue!

This project also helps improve Godot support in modern editors like Zed, Neovim, Helix, and Emacs.

2025-06-29

Coming in the next module in Learn 2D Gamedev From Zero with Godot: interactive guides to learn tileset creation and tilemaps for level design hands-on, straight within Godot.

2025-06-23

Setting up pixel art graphics is pretty easy in Godot but it's not always easy to know where to look.

I compiled the most important settings to get started here: gdquest.com/library/pixel_art_

Let me know if you have questions!

2025-06-22

@lertsenem Yes, it is! Regarding short recipes or tut formats, I think I will put them more in the Free library on our website as concise reference pages or cheatsheets. That's ideal for experienced people who want to look up something very quickly. Like this for example: gdquest.com/library/kinematic_

The 60 second laser video frustrated a good number of people because of how fast it went.

There's likely a good balance to find between the two durations.

2025-06-21

New Godot tutorial Learn how to create a satisfying laser beam: gdquest.com/library/laser_2d/

I'd love your thoughts on the video's style! We're looking to find a good balance between making nice videos without too much fluff, for people who already have some experience to learn from in just 5 to 10 minutes.

2025-05-19

@cark While working on our curriculum and new website everything is "done when it's done" and we don't give ETAs (besides making a weekly update in our paid curriculum).

I'll post it on Mastodon when it's available though!

2025-05-17

@cark Not right now, but we'll eventually release a video, the open source demo, and knowledge cards on our website about that.

2025-05-14

@bloodaxe Thank you for the reminder! I completely forgot about them.

2025-05-13

From an upcoming open source demo, asset, and video.

2025-05-11

NEW 4-HOUR Godot 3D tutorial!

For everyone who loved the Vampire Survivor tutorial, we made another beginner-friendly tut where you'll create a playful Survivor Arena FPS.

LINK: youtu.be/NJJNWGD25rg

You'll find the asset download, links, code recaps, troubleshooting points, and questions and answers on the GDQuest Free Library: gdquest.com/library/first_3d_g

Client Info

Server: https://mastodon.social
Version: 2025.07
Repository: https://github.com/cyevgeniy/lmst