David Frank

Trying my best to talk more about gamedev | currently Tech Artist and R&D at an AAA publisher.

2026-02-11

A truly fun episode, it is not often a video game documentary focuses on artists instead of designers.

youtube.com/watch?v=-eUtrUW2QVU

David Frank boosted:
David Chisnall (*Now with 50% more sarcasm!*)david_chisnall@infosec.exchange
2026-02-11

Web design in the early 2000s: Every 100ms of latency on page load costs visitors.

Web design in the late 2020s: Let's add a 10-second delay while Cloudflare checks that you are capable of ticking a checkbox in front of every page load.

2026-02-11

@aras we once had an elegant off-screen half-res particle system optimization at some point in our game, but in the end it introduced more bugs on low-end devices than performance gain.

2026-02-11

@aras “I already did all the thinking and benchmarking and now you don’t want it, nah ah!”

2026-02-11

@andrewwillmott Thx that’s enough to get me started on the idea, before this I wasn’t able to connect the dots between LPV and Radiosity

David Frank boosted:
Ben Lockwood, PhDbenlockwood@ecoevo.social
2026-02-11

One thing the Epstein files reveal is that the capitalist billionaires absolutely have class solidarity. The rest of us should too.

2026-02-10

With the correct search term (radiosity gi or progressive radiosity) I did find some good decade-old tutorials on how to do this with reasonable performance:

rasmusbarr.github.io/blog/real

2026-02-10

@andrewwillmott anecdotally, I don’t see this approach used a lot in modern games, despite many city builders and life sim beyond The Sims.

I wonder why, this seems to scale quite well, does it require a lot of code to determine room connectivity? are there public literature on this topic?

2026-02-10

@andrewwillmott my thought exactly, the lighting style seems very distinctive to the sims experience.

David Frank boosted:

@bitinn So the room lighting was a 2 1/2 D radiosity-style algorithm. Which was used to generate light maps for the walls and floors relatively quickly. Because the connectivity graph of the house parts was available, this was a decent way to generate lighting that respected boundaries in a very heavily hardware constrained environment.

2026-02-10

Actually has there been any other games using similar lighting approach to The Sims?

David Frank boosted:
2026-02-10

Has there ever been a technical breakdown of how The Sims 4 compute its room lighting?

2026-02-09

My particular interests: how The Sims 2 & 4 are able to compute lighting per room without real-time shadow casting and they almost never bleed :)

2026-02-09

I knew @andrewwillmott mentioned lighting for The Sims 2 in a few of his talks, but it was never discussed in details.

The Sims 2 detects fully enclosed rooms and add light rigs + compute SH for each, it is also able to transport *some lights* partially through windows.

I wonder if The Sims 4 use a more advanced version of this approach.

2026-02-09

Has there ever been a technical breakdown of how The Sims 4 compute its room lighting?

2026-02-09

I wonder if there will be a flashpoint in 2026, which eventually make the anti-immigrant stand leapfrog from a pure immigration policy to foreigner visa policies.

Speaking from experience, I would be very worried if anyone is an admirer of Margaret Thatcher, I don’t think Japan as a welfare country is ready for what Thatcherism can do.

theguardian.com/world/2026/feb

2026-02-09

“We would be doing great if not for other people coming here” tends to be an echo chamber that reverberates and amplifies forever.

2026-02-09

I wonder if we give it a few years, Japan’s anti-immigration stand will eventually become an anti-foreigner stand, much like how hostile US border inspection policies had become.

David Frank boosted:

Object study of another oldie. First machine I made pixel art on. I was four or something and scribbled stick figures in MS Paint… 🫠

#pixelart #ドット絵 #isometric

An image in isometric pixel art style, depicting a Windows 95 PC. Green text is on the monitor, and a floppy disk is lying beside the mouse.
2026-02-08

At this point, if you are fortunate enough to not have to deal with AI in your daily work within a large tech company, it is because your middle manager has delicately fought the push for “all hands on AI deck” directive, not because your employer have a heart.

I say this because the default assumption hasn’t changed, CEOs still think it is an investment driver, just not as stupidly easy as it used to be.

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