Krazov

"I drive. That's what I do. That's all I do."
—Driver in "Drive"

"Arrakis teaches the attitude of the knife—chopping off what's incomplete and saying, 'Now, it's complete because it's ended here.'"
—Muad'Dib in "Dune"

"I'm among no one."
—Lone Man in "The Limits of Control"

2026-02-10

Speaking of operating a computer without a mouse, a new keyboard just came in; it's the mechanical one that I mentioned something like 10 days ago. The budget one, which I was using in the meantime, was not registering some key presses, so I would sometimes over-press those buttons ("T" was especially stubborn), which would make things even worse. This was, obviously, slowing me down. Now I should be at my full speed. I hope it'll improve my coding speed as well.

2026-02-10

The only thing that I can't seem to locate is when I start replying to a post, I cannot remove that and move to simply writing a post. Other than that, there is all I need.

2026-02-10

I just pressed `?` on the keyboard, while being on Mastodon web client, and a menu showed up. There are decent options to navigate the website with keyboard alone. I like that.

2026-02-10

I like using my computer with keyboard alone, navigating through desktop and windows only with shortcuts. Mac was very bad at it, expecting its users to be mouse dependant; it's much better in Windows and GNOME, and GNOME is even better because it allows setting your own shortcuts.

2026-02-10

I played "Doom 64" when it was finally re-released for modern platforms, and the game was solid and decent, but still, there was something underwhelming there. Like, I wanted to like to more, but it just wouldn't let me. Later, I tried additional level, and it wouldn't do much either. I guess it's the old Doom for me, or nothing.

2026-02-10

@Lone Mam Xboxowego pada do PC-a i od 2019 dość służy. Left boulder button nie stykał przez chwilę, ale potem przemyślał swoje zachowanie i wrócił do pełnej funkcjonalności. Natomiast obecnie katuję Nintendo Pro Controller; też solidny.

2026-02-10

The drone music, combined with slow pacing, reminded me heavily of "Too Old To Die Young," which I am currently rewatching. This further shows that the movie was ahead of its time. And due to problems with rating and finding distribution, it was not until 1990 that many people could see it.

The director made a documentary before "Henry," and was gonna make another one, but the project collapsed. However, they had money in place, so they did this horror instead. Hence, I think, still docu vibes.

2026-02-10

"Henry: Portrait of a Serial Killer" is a 1986's cult classic, which I was planning to see for years but kept forgetting. Now I remembered. It's very bleak, both thematically and visually, but it aged like fine wine. Due to budgetary constraints, most of the murders are shown as a detailed aftermath witch voice over of the murder. At the same time, scenes between Henry and Otis look like taken out of a sitcom. It could easily be an entry in the "Monster" anthology.

#HenryPortraitOfASerialKiller

2026-02-10

@Lone "Quake 2" na Switchu, na którym gram, ma gyroaiming, który mega pomaga w tych grach. Z powodu jego braku, między innymi dlatego, porzuciłem granie w "Dooma 3" (dodatkowo: auto run jest po jedną z gałek i wciąż go wyłączam, a także gra jest po prostu nudna). W ogóle, to wiele lat zajęło mi nauczenie się grać padem, bo to jest inna charakterystyka inputu; ale imersja mi to rekompensuje.

2026-02-09

@nobody No, and I am adding it to my watchlist. Thanks.

2026-02-09

@Lone Ja na pierwszym poziomie na UV odpuszczam 100%. Olać, a już szczególnie baronów Piekieł w pokoju NIN.

Inna sprawa, że na gamepadzie i tak mi nie szły te rzeczy, więc gram na środkowym poziomie trudności i tak. It's a simple life.

2026-02-09

@LukaszOlejnik Soon, there will be investors like that.

2026-02-09

@Lone E4M1 na Ultra-Violence jest uważany za najtrudniejszy poziom z "The Ultimate Doom". Drugi nie lepszy, z hordami potworów na dzień dobry. Potem jednakże epizod łagodnieje. Progresja trudności trochę im tu nie wyszła.

2026-02-09

Turning animations off is located in accessibility section of the settings, which is a stark reminder that everyone benefits from looking into the needs of disabled people. I doubt i would be implemented so eagerly if it wasn't legally mandated.

2026-02-09

An observation about deactivating animations on the phone, though, is that circular progress bar and loading indicators don't animate, but have no indication of loading, other than simply showing up on the screen. Looks like an oversight, but it's on the app developers.

I also remember that Duolingo deactivated all the cut-scenes animation, too. It's legit, but at this moment, I wished to have this setting per app, not per OS only.

2026-02-09

A while ago, I started disabling animations in my devices: smartphones and computers alike. It generally speeds the devices up, due to two reasons: one is that animations take time, and all that unfolding of menus and sliding in of elements accumulate during the day; two is that animations, oftentimes being fancy, deplete the battery.

When I did this in GNOME, the system informed me that I might be missing out on the general feeling of the OS. I found it silly. And I experienced no missing out.

2026-02-09

I might replay it in the future, to find all the Easter eggs and generally, explore more. Now I was more preoccupied with the main plot.

It also makes me thing that I made a huge omission in my gaming live by not playing any "Portal" game. Maybe this year I will fix it.

2026-02-09

One thing I noticed and need to remark is that remastered Lara Croft has her braid in the first game, while in reality, the devs were not able to achieve that until "Tomb Raider 2," and it was kind of a big deal back then; at the same level as her lager breasts.

2026-02-09

Another interesting thing of my first play was that, as I was switching between views, my daughter was asking about stuff that was obvious for me, but not for here. For instance, she noticed that the cut scenes how the game looks like; cut scenes on the game engine didn't arrive until, like, perhaps even "Quake 2" years. Another thing was, why the game geometry was so crude, with simple polygons. We came a long way since 1996.

2026-02-09

The fights are tough. I still haven't figured out if the modern controls don't allow to make a back jump, or is it just me, but in any case, it makes shooting difficult because apparently, Lara cannot shoot an animal which is in her face; she needs her distance, and I understand that, but still, it's tough because I cannot make a quick escape. Might be a skill issue, though.

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